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Outpost Universe Forums
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GORF
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Proximity Disaster Detection
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Topic: Proximity Disaster Detection (Read 8930 times)
Chandler
Full Member
Posts: 138
Proximity Disaster Detection
«
Reply #25 on:
November 16, 2006, 08:26:24 PM »
Quote
i would have that optional.
of course, but it would be a great feature. as would the overlay system.
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Chandler
Betaray
Administrator
Hero Member
Posts: 2897
Proximity Disaster Detection
«
Reply #26 on:
November 16, 2006, 08:52:49 PM »
something as simple as the savant taking on the message "warning this is close to your colony" would work, any other ones just wouldnt have that extra message
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I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner
I just hope they don't explode
White Claw
Hero Member
Posts: 854
Proximity Disaster Detection
«
Reply #27 on:
November 18, 2006, 11:58:33 AM »
Rags - I know which post you were replying to. I just didn't understand what you meant.
The additional message might work the best because it would be easy to program and could actually be customizable. i.e. The user can input a proximity range. If you put in 0 (or -1) then it would disable the proximity warning and would function in the classic style (for Freeza
)
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Skydock Command
Sr. Member
Posts: 390
Proximity Disaster Detection
«
Reply #28 on:
November 18, 2006, 05:08:41 PM »
Hahaha, sounds good
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Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.
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Proximity Disaster Detection