Wrote some suggestions down that i thought of then me and hacker had a talk about em:
[ 19:56:32 ] [ @OPU|Leviathan`` ] Mapper improvments
[ 19:56:34 ] [ @OPU|hacker ] yes
[ 19:56:42 ] [ @OPU|Leviathan`` ] side bar- a pro one which id like to design
[ 19:56:58 ] [ @OPU|Leviathan`` ] so dont worry about that for now
[ 19:56:58 ] [ @OPU|Leviathan`` ] change all (or select object one at a time) player objects to another player.
[ 19:57:01 ] [ @OPU|hacker ] wut do u mean? instead of those thigns like the tool windows
[ 19:57:18 ] [ @OPU|hacker ] just have a bar with te editing tool?
[ 19:57:26 ] [ @OPU|Leviathan`` ] dont worry about side bar atm
[ 19:57:32 ] [ @OPU|hacker ] k
[ 19:57:37 ] [ @OPU|Leviathan`` ] change all player objects to another player
[ 19:57:41 ] [ @OPU|Leviathan`` ] or select object one at a time and change it
[ 19:57:52 ] [ @OPU|hacker ] could do change all objects v easy
[ 19:57:57 ] [ @OPU|Leviathan`` ] export minimap as image
[ 19:58:18 ] [ @OPU|Leviathan`` ] even do that auto every time u save, to a bmp in the map folder
[ 19:58:40 ] [ @OPU|Leviathan`` ] place any mine type, all 18.
[ 19:58:45 ] [ @OPU|hacker ] there is export to image atm
[ 19:58:49 ] [ @OPU|hacker ] right clikc the mini map
[ 19:58:56 ] [ @OPU|Leviathan`` ] oh ya
[ 19:58:59 ] [ @OPU|hacker ] and as for mine type its easy to add that urself if u need it quick
[ 19:59:02 ] [ @OPU|hacker ] edit objects.ctl
[ 19:59:04 ] [ @OPU|hacker ] in the mapper dir
[ 19:59:24 ] [ @OPU|Leviathan`` ] well should be there by default
[ 19:59:27 ] [ @OPU|hacker ] ya
[ 19:59:30 ] [ @OPU|Leviathan`` ] selet objects and c info and edit values
[ 19:59:38 ] [ @OPU|hacker ] ya
[ 19:59:42 ] [ @OPU|hacker ] thts something i do want to do
[ 19:59:53 ] [ @OPU|Leviathan`` ] eg select object edit it, change player, change what the object is, change its cords
[ 20:00:03 ] [ @OPU|Leviathan`` ] so u got all the info of the object wen u select it
[ 20:00:09 ] [ @OPU|hacker ] ya
[ 20:00:12 ] [ @OPU|Leviathan`` ] complete log for each map, mapname.log with all the edits with time stamps
[ 20:00:23 ] [ @OPU|hacker ] hm
[ 20:00:23 ] [ @OPU|Leviathan`` ] like Map loaded at
[ 20:00:25 ] [ @OPU|Leviathan`` ] edits
[ 20:00:28 ] [ @OPU|Leviathan`` ] Map closed
[ 20:00:31 ] [ @OPU|hacker ] could b done proly
[ 20:00:38 ] [ @OPU|hacker ] just extend the undo system
[ 20:01:01 ] [ @OPU|Leviathan`` ] ya, like photoshop maybe have a list box listing all the things done and wen u undo it removes from list
[ 20:01:03 ] [ @OPU|hacker ] ya
[ 20:01:05 ] [ @OPU|Leviathan`` ] a actions log list box
[ 20:01:15 ] [ @OPU|hacker ] o btw if u need that beacon fix rite now
[ 20:01:21 ] [ @OPU|hacker ] open objects.ctl and find
[ 20:01:22 ] [ @OPU|hacker ] 81,"Common Beacon 1",0,1749,0,2,-1
[ 20:01:23 ] [ @OPU|Leviathan`` ] no
[ 20:01:27 ] [ @OPU|hacker ] just copy it and change the -1 and name
[ 20:01:34 ] [ @OPU|Leviathan`` ] set current working map, if u do undo and u havent got a map selected it undos on the current map ur working on, the current map name should show in the status bar.
[ 20:01:55 ] [ @OPU|Leviathan`` ] currently if u press undo and u not got a map selected it wont do anything
[ 20:01:59 ] [ @OPU|hacker ] ah rite
[ 20:02:08 ] [ @OPU|Leviathan`` ] got it?
[ 20:02:14 ] [ @OPU|hacker ] ya that makes sense
[ 20:02:18 ] [ @OPU|Leviathan`` ] export and inmport objects, eg export all objects for a player, export all gaia objects etc
[ 20:02:37 ] [ @OPU|hacker ] export as in like save a .dat file?
[ 20:02:39 ] [ @OPU|hacker ] or code
[ 20:02:42 ] [ @OPU|Leviathan`` ] export to a file to be imported to another map
[ 20:02:45 ] [ @OPU|hacker ] ah ok
[ 20:02:48 ] [ @OPU|Leviathan`` ] a dat to be imported in another map
[ 20:02:53 ] [ @OPU|Leviathan`` ] so u can move objects thru maps easy
[ 20:02:58 ] [ @OPU|Leviathan`` ] and save base templates
[ 20:03:11 ] [ @OPU|Leviathan`` ] etc
[ 20:03:25 ] [ @OPU|hacker ] base templates ?
[ 20:03:30 ] [ @OPU|Leviathan`` ] base - colony
[ 20:03:41 ] [ @OPU|hacker ] o like so u can load a file at begining of editing
[ 20:03:43 ] [ @OPU|hacker ] and have ur stuff placed?
[ 20:03:44 ] [ @OPU|Leviathan`` ] so u can build a base
[ 20:03:50 ] [ @OPU|Leviathan`` ] then import it into a new map
[ 20:03:54 ] [ @OPU|hacker ] ah
[ 20:03:57 ] [ @OPU|Leviathan`` ] and the bases r done
[ 20:03:59 ] [ @OPU|Leviathan`` ] and u can do map
[ 20:04:00 ] [ @OPU|Leviathan`` ] etc
[ 20:04:15 ] [ @OPU|Leviathan`` ] ppl can share base desgins etc
[ 20:04:18 ] [ @OPU|hacker ] can u write this stuff down in topic etc?
[ 20:04:26 ] [ @OPU|Leviathan`` ] ya
[ 20:04:29 ] [ @OPU|hacker ] kthx
[ 20:04:32 ] [ @OPU|Leviathan`` ] .mod instead of a .dat, mod meaning mapper object data file.
[ 20:05:11 ] [ @OPU|hacker ] hm ya
[ 20:05:11 ] [ @OPU|Leviathan`` ] makes more sence imo
[ 20:05:13 ] [ @OPU|hacker ] could b done
[ 20:05:14 ] [ @OPU|Leviathan`` ] map data entry, author, notes etc. saved in another file in the map folder
[ 20:05:27 ] [ @OPU|hacker ] perhaps i could save the data rite into the map file
[ 20:05:36 ] [ @OPU|hacker ] cuz op2 doesnt care if u put crap at the end
[ 20:05:36 ] [ @OPU|Leviathan`` ] nah seprate files is good!
[ 20:05:41 ] [ @OPU|hacker ] k
[ 20:05:44 ] [ @OPU|Leviathan`` ] so u can export/import
[ 20:05:52 ] [ @OPU|hacker ] ah ya
[ 20:05:57 ] [ @OPU|Leviathan`` ] what u think of that last idea?
[ 20:06:05 ] [ @OPU|hacker ] what notes etc?
[ 20:06:10 ] [ @OPU|Leviathan`` ] yea
[ 20:06:16 ] [ @OPU|hacker ] ya and thatd be easy to do proly
[ 20:06:18 ] [ @OPU|hacker ] just make another tool
[ 20:06:24 ] [ @OPU|hacker ] that sends data
[ 20:06:26 ] [ @OPU|hacker ] saved
[ 20:06:28 ] [ @OPU|hacker ] saves
[ 20:06:28 ] [ @OPU|hacker ] etcdafda
[ 20:06:31 ] [ @OPU|hacker ] like a text pad
[ 20:06:32 ] [ @OPU|Leviathan`` ] saves and opens ya
[ 20:06:38 ] [ @OPU|hacker ] could make it rtf 2 ya
[ 20:06:41 ] [ @OPU|Leviathan`` ] u can give map a name there etc
[ 20:06:43 ] [ @OPU|Leviathan`` ] nah
[ 20:06:49 ] [ @OPU|Leviathan`` ] ini prolly
[ 20:06:49 ] [ @OPU|hacker ] also
[ 20:06:53 ] [ @OPU|hacker ] i mite put zoom
[ 20:07:00 ] [ @OPU|hacker ] so u can see tiles at 16x16 size
[ 20:07:01 ] [ @OPU|Leviathan`` ] mayb not ini cuz notes would be long
[ 20:07:09 ] [ @OPU|hacker ] ya proly just text file or something
[ 20:07:11 ] [ @OPU|Leviathan`` ] zoom would f***ing own. like kevs editor had
[ 20:07:12 ] [ @OPU|hacker ] or maybe special format
[ 20:07:18 ] [ @OPU|hacker ] zoom wouldnt be 2 hard
[ 20:07:24 ] [ @OPU|Leviathan`` ] it looks quality
[ 20:07:37 ] [ @OPU|hacker ] i dont think it would b at least
[ 20:07:40 ] [ @OPU|Leviathan`` ] ok next..
[ 20:07:47 ] [ @OPU|Leviathan`` ] option to set one map, tile selector, objects window for all maps instead of one for each map.
[ 20:08:05 ] [ @OPU|hacker ] hm
[ 20:08:08 ] [ @OPU|Leviathan`` ] currently each map has its own selector
[ 20:08:13 ] [ @OPU|Leviathan`` ] thats what i meant with the sidebar
[ 20:08:14 ] [ @OPU|hacker ] that id proly do with the side bar idea
[ 20:08:14 ] [ @OPU|hacker ] ya
[ 20:08:22 ] [ @OPU|Leviathan`` ] the sidebar would have the tile selector
[ 20:08:25 ] [ @OPU|Leviathan`` ] object selector
[ 20:08:26 ] [ @OPU|hacker ] cuz to do the side bar i wouldnt have to change the current structure
[ 20:08:44 ] [ @OPU|hacker ] to make it so its a sep wnd but for all maps
[ 20:08:48 ] [ @OPU|hacker ] would need lots of re coding
[ 20:08:52 ] [ @OPU|Leviathan`` ] u could keep the buttons on the map, tile mode, obj mode etc. but also have thos buttons on the sidebar above the selector.
[ 20:09:32 ] [ @OPU|hacker ]
http://www.vbaccelerator.com/home/VB/Code/...d_2/article.asp - does that look good for a notes system?
[ 20:09:41 ] [ @OPU|hacker ] could b like a notes / to do system
[ 20:09:56 ] [ @OPU|Leviathan`` ] notes would be just 1 data entry
[ 20:10:08 ] [ @OPU|Leviathan`` ] others would be author, map name, file name, scn type etc
[ 20:10:37 ] [ @OPU|Leviathan`` ] notes is where any other info the creator could put
[ 20:10:47 ] [ @OPU|hacker ] o ya and for stuff like the zooming
[ 20:10:48 ] [ @OPU|hacker ]
http://www.vbaccelerator.com/home/VB/Code/...ars/article.asp[ 20:10:51 ] [ @OPU|hacker ] proly use something like that
[ 20:11:09 ] [ @OPU|Leviathan`` ] i c i c
[ 20:11:10 ] [ @OPU|Leviathan`` ] next
[ 20:11:16 ] [ @OPU|Leviathan`` ] option to set colors of objects on the map, the NW etc.
[ 20:11:26 ] [ @OPU|hacker ] ah ya
[ 20:11:27 ] [ @OPU|Leviathan`` ] use the common dialog
[ 20:11:30 ] [ @OPU|Leviathan`` ] for colors
[ 20:11:33 ] [ @OPU|Leviathan`` ] so u can pick
[ 20:11:40 ] [ @OPU|hacker ] but theres only like 7 colors
[ 20:11:44 ] [ @OPU|hacker ] which it reads from color.bmp
[ 20:11:53 ] [ @OPU|Leviathan`` ] nono
[ 20:11:59 ] [ @OPU|Leviathan`` ] the NW
[ 20:12:01 ] [ @OPU|Leviathan`` ] is cyan
[ 20:12:06 ] [ @OPU|hacker ] oh ok
[ 20:12:09 ] [ @OPU|Leviathan`` ] option to change that color to what u want
[ 20:12:18 ] [ @OPU|hacker ] better yet
[ 20:12:24 ] [ @OPU|hacker ] i mite make it so it draws a wall from the terrain data
[ 20:12:31 ] [ @OPU|hacker ] like uses the pics of wall tiles etc
[ 20:12:34 ] [ @OPU|Leviathan`` ] nah wait till later for that
[ 20:14:10 ] [ @OPU|Leviathan`` ] so pick custom colors for the letter thigns which get placed/shown
[ 20:14:14 ] [ @OPU|hacker ] k
[ 20:14:15 ] [ @OPU|Leviathan`` ] the tube, wall etc
[ 20:14:25 ] [ @OPU|Leviathan`` ] and also,all the cell types
[ 20:14:31 ] [ @OPU|hacker ] that whole units system should b redone some time
[ 20:14:38 ] [ @OPU|hacker ] the way it draws the NW etc stuff is a big hack
[ 20:14:51 ] [ @OPU|Leviathan`` ] reason i say this is because i want to bring back the orignal shaded effect
[ 20:14:59 ] [ @OPU|Leviathan`` ] impassble = red shaded tile
[ 20:15:02 ] [ @OPU|hacker ] ah
[ 20:15:06 ] [ @OPU|Leviathan`` ] and if u could change the colors
[ 20:15:11 ] [ @OPU|hacker ] i could do that with the brighter text on top
[ 20:15:22 ] [ @OPU|Leviathan`` ] u can hav a diff color for each cell type for instance.
[ 20:15:29 ] [ @OPU|hacker ] wut do u mean?
[ 20:15:44 ] [ @OPU|hacker ] ah ya that could be done in the future lev
[ 20:16:50 ] [ @OPU|hacker ] continue w ur ideas
[ 20:16:59 ] [ @OPU|Leviathan`` ] so bringing back the option to use shadeing
[ 20:17:04 ] [ @OPU|hacker ] ya
[ 20:17:09 ] [ @OPU|Leviathan`` ] there should be option
[ 20:17:13 ] [ @OPU|Leviathan`` ] to select what u want
[ 20:17:14 ] [ @OPU|Leviathan`` ] shading
[ 20:17:15 ] [ @OPU|Leviathan`` ] or text
[ 20:17:21 ] [ @OPU|Leviathan`` ] for cell types
[ 20:17:25 ] [ @OPU|hacker ] k
[ 20:17:28 ] [ @OPU|Leviathan`` ] and for wall/tubes
[ 20:17:33 ] [ @OPU|hacker ] ya
[ 20:17:34 ] [ @OPU|hacker ] also
[ 20:17:39 ] [ @OPU|hacker ] i need to add editing funcs for
[ 20:17:41 ] [ @OPU|hacker ] blight, lava possible
[ 20:17:52 ] [ @OPU|hacker ] on each tile
[ 20:17:54 ] [ @OPU|Leviathan`` ] eg. so u could set wall tiles to show blue shaded square
[ 20:18:09 ] [ @OPU|Leviathan`` ] or wutevea color u like
[ 20:18:26 ] [ @OPU|Leviathan`` ] ok
[ 20:18:28 ] [ @OPU|Leviathan`` ] obption to show the objects while edditing map/tiles
[ 20:18:35 ] [ @OPU|Leviathan`` ] so u can c the base like in game
[ 20:18:40 ] [ @OPU|Leviathan`` ] base, objects *
[ 20:18:53 ] [ @OPU|hacker ] ah
[ 20:19:12 ] [ @OPU|Leviathan`` ] so u can c where u should be puting clif and where u shoudlnt, eg not over a object
[ 20:19:22 ] [ @OPU|Leviathan`` ] instead of swtiching between the 2
[ 20:19:42 ] [ @OPU|hacker ] ah
[ 20:19:51 ] [ @OPU|Leviathan`` ] so on tile view
[ 20:19:56 ] [ @OPU|Leviathan`` ] a on/off to show objects
[ 20:20:29 ] [ @OPU|Leviathan`` ] last one i got writen down
[ 20:20:29 ] [ @OPU|Leviathan`` ] backup of files in the maps folder, like a autosave but for that back. mapname.map.backupo
[ 20:20:37 ] [ @OPU|Leviathan`` ] that map *
[ 20:20:37 ] [ @OPU|hacker ] ah
[ 20:20:40 ] [ @OPU|hacker ] like wen u save
[ 20:20:44 ] [ @OPU|hacker ] it keeps the last save?
[ 20:20:52 ] [ @OPU|Leviathan`` ] ya
[ 20:21:10 ] [ @OPU|Leviathan`` ] a backup of the map, the text data, the .dat (.mod) files
[ 20:21:35 ] [ @OPU|hacker ] btw ill proly name it something diff than .mod cuz thats a music file type ;p
[ 20:21:39 ] [ @OPU|hacker ] proly somethg like
[ 20:21:42 ] [ @OPU|Leviathan`` ] also like i said AGES ago about layers, i think multi object files for one map would be good
[ 20:21:47 ] [ @OPU|hacker ] ah
[ 20:21:49 ] [ @OPU|hacker ] hm
[ 20:21:53 ] [ @OPU|Leviathan`` ] so u could go create new layer
[ 20:21:53 ] [ @OPU|hacker ] explain
[ 20:21:59 ] [ @OPU|Leviathan`` ] and put all mines on one layer
[ 20:22:10 ] [ @OPU|Leviathan`` ] one layer being one mapper object data file (.mod) ;p
[ 20:22:14 ] [ @OPU|hacker ] hehe
[ 20:22:28 ] [ @OPU|Leviathan`` ] that would make importing and exporting even easyer
[ 20:23:14 ] [ @OPU|hacker ] hm
[ 20:23:15 ] [ @OPU|Leviathan`` ] u could have two desgins for a base on top of each other
[ 20:23:34 ] [ @OPU|hacker ] well that may not happen 4 a long time
[ 20:23:34 ] [ @OPU|hacker ] cuz
[ 20:23:38 ] [ @OPU|hacker ] ill have to rewrite the whole mapper
[ 20:23:47 ] [ @OPU|hacker ] to make some of it work
[ 20:23:56 ] [ @OPU|Leviathan`` ] i c
[ 20:24:04 ] [ @OPU|hacker ] ive thought about even maybe writing it in C++ totally and no VB
[ 20:24:04 ] [ @OPU|Leviathan`` ] well as long as u understand what im saying
[ 20:24:11 ] [ @OPU|hacker ] ya i get wut u mean
[ 20:24:20 ] [ @OPU|Leviathan`` ] there would be optinos to show on/off each layer
[ 20:24:23 ] [ @OPU|Leviathan`` ] like in photoshop
[ 20:25:04 ] [ @OPU|hacker ] hm
[ 20:26:13 ] [ @OPU|Leviathan`` ] all for now i think
Post suggestions etc.