Author Topic: Worker Abduction  (Read 4405 times)

Offline Savant 231-A

  • Sr. Member
  • ****
  • Posts: 486
    • https://www.outpost2.net
Worker Abduction
« on: September 20, 2006, 01:13:51 PM »
What is the simplest way to disable your enemy? Workers and Scientists...

This is a good idea becuse:
-You are not gonna kill any human
-Have children (raise them in spirit of Plymouth or eden)
-Uses Evac trucks or.... hmmm. il post this new idea
-Blackmail!

This is Bad becuse?
-More mouth to feed


By abducting enemy work strenght  :lol: you can easily win the game.
No dead people, using tranxualizer
Gordon Freeman, and mr. Crowbar would own Master Chief in any part of the day.
"Come here citizen."

"From the ashes of the collapse we seek to build a better world for all."

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Worker Abduction
« Reply #1 on: September 20, 2006, 02:36:26 PM »
Good idea. But what if they rebell against you? Will we have prison?
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Worker Abduction
« Reply #2 on: September 20, 2006, 02:37:43 PM »
This could quite possibly be the worst idea I've ever heard.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Worker Abduction
« Reply #3 on: September 20, 2006, 04:49:53 PM »
this is dumb.   ITS A GAME KILL YOUR ENEMY DONT f*** AROUND WITH HUMANITARIANISM.

As the vikings would put it Rape Pillage and plunder

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Worker Abduction
« Reply #4 on: September 20, 2006, 05:23:27 PM »
LONG LIVE VIKINGS!!! lol. I understand your point. Can we make somthing to steal food, ore, and maby even reasherch then?
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Worker Abduction
« Reply #5 on: September 20, 2006, 05:40:44 PM »
no all that stealing stuff is crap and for a covert ops First person shooters.

 

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Worker Abduction
« Reply #6 on: September 20, 2006, 05:45:26 PM »
Yes but reasoureses are low. Anyway we could send in huminoid workers to steal the stuff. Or make it so cargo trucks can dock and steal.
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Worker Abduction
« Reply #7 on: September 20, 2006, 05:55:11 PM »
No that is even more pointless if your resources are low you work on getting them better not runing covert ops

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Worker Abduction
« Reply #8 on: September 20, 2006, 06:19:29 PM »
Why not both?
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Chandler

  • Full Member
  • ***
  • Posts: 138
Worker Abduction
« Reply #9 on: September 21, 2006, 09:45:18 PM »
Just EMP their Agridomes :D
Chandler

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Worker Abduction
« Reply #10 on: September 21, 2006, 09:50:23 PM »
if you have the resources to punch through their defences, and defend a fragile vec to and from their colony, you would easily be able to level them
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Worker Abduction
« Reply #11 on: September 22, 2006, 02:38:51 PM »
What if you are stealing them from a porly defended area and the transport moves as fast as a lynx?
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Worker Abduction
« Reply #12 on: September 22, 2006, 03:04:56 PM »
How many times do you have to hear no before it sinks in.

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Worker Abduction
« Reply #13 on: September 22, 2006, 03:40:40 PM »
I do 1. not like this idea and 2. don't think it would fit in the game well.

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Worker Abduction
« Reply #14 on: September 22, 2006, 05:11:05 PM »
Ok then. Im glad it wasnt my idea.  :lol:  
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.

Offline dm-horus

  • Banned
  • Hero Member
  • *****
  • Posts: 1042
Worker Abduction
« Reply #15 on: September 22, 2006, 11:18:03 PM »
Very bad idea. This idea doesnt work any way you propose it and would be hell to impliment. Its just nonsense.

Offline Slaughter (PhodoX)

  • Newbie
  • *
  • Posts: 46
Worker Abduction
« Reply #16 on: September 23, 2006, 09:02:06 PM »
It would be cool in matches with more than two players. Say, you're finishing the first enemy in the beginning of the game, and you're short of workers. You could grab the enemy workers from one of the foes, and then use the new workforce to work for you. They would be called "Captured Workers" or maybe "Slaves". Of course, there's must be some penalty for this, but let me think...
Quote
Here comes the SUPERNOVA SWARM!


<Upload the photo to the OPU servers please!!!!>

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Worker Abduction
« Reply #17 on: September 23, 2006, 09:43:36 PM »
This idea is dead.
It is a bad idea.
Now leave it alone.
« Last Edit: September 23, 2006, 09:44:15 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials