Author Topic: Art Of War.  (Read 2889 times)

Offline Zanderist

  • Newbie
  • *
  • Posts: 19
Art Of War.
« on: November 08, 2006, 07:35:54 PM »
I would like to talk about Intresting Tactics, of Out Post 2.

This is what I've learn so far.

1.) Tightly Packing a group of 4 thor's hammer's tigers, Ordering them to hold ground. (Defenseively:Then place a bottle neck at thier maxium range). Have also one EMP (unit or GP), therefore every Unit that passes through the bottle neck (or unit) is disabled and instantly destoryed by overwhemling  thor's hammer lighting.

2.) In any combat Situtaion, when players units near death. Self-Destruct to damage attacking units, therefore when a fresh unit of my own engauges the damaged unit again it will remove it with much more haste.

3.) When entering a heavy combat area, make sure to have a command post at the back with a grage. Units in the Red withdraw back to the grage repair and redeploy, Saves ore(s).

4.)Large buildings can destory other buildings that are within promixity of the falling building (learned after advanced lab fell in Eden Population)

5.) Light towers gives warning to enemy units, that move during the night with the lights off, when the lights are off these units do not appear on the Minimap.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Art Of War.
« Reply #1 on: November 08, 2006, 08:14:14 PM »
myself, I use a 2:1 ratio of Thor to emp in my groups, I have found that it is most effective

I haven't thought about SD damaged vecs, but most of the time my units are bunched up so SDing them would do nothing more then damage my own units

garages are nice, but they repair extremely slow because you have to manually load and unload them, a lot of micromanagement when you have a battle going on

I believe the adv lab and the space port are the 2 big ones when it come to explosions, also watch out for all power plants except for solar arrays, and the magma well

normally a scout is better for detecting units as it gives a "enemy detected" message
 
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Mez

  • Hero Member
  • *****
  • Posts: 648
Art Of War.
« Reply #2 on: November 09, 2006, 03:22:53 AM »
Quote
1.) Tightly Packing a group of 4 thor's hammer's tigers, Ordering them to hold ground. (Defenseively:Then place a bottle neck at thier maxium range). Have also one EMP (unit or GP), therefore every Unit that passes through the bottle neck (or unit) is disabled and instantly destoryed by overwhemling  thor's hammer lighting.
 
You should also add one or two acid cloud tigers to that group, about the same, if not a better effect than thors,( once the enemy vechs are disabled), it has a wider ordance of destruction than thors as well.
« Last Edit: November 09, 2006, 03:24:02 AM by Mez »

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Art Of War.
« Reply #3 on: November 09, 2006, 06:38:52 AM »
bottlenecking is classic, you can destroy many units with much less. if a lot of units are trying to come thru a bottle neck and u have stickys and emps you can kill them off slowly and stop them in there tracks.

often a game is decided on someone attacking at the wrong time because they think they will get thru but its clear they wont. the defender just moves back, draws them in and gets them in a bottle neck and the game is over.

once ur opponent gets esg you cant attack them because if u drive 10 units at a esg the esg just has to move back and shot the ground they are going to drive on and take them all out. geting rare is a classic if your wanting to get that extra common ore you need. get rare, esg defence then you have time to get the ore and then can go on from there. maybe tigers or whatevea the strat is and depending on map etc. if the other player is not matching you and colony building the game is surly over. everytime you chose to expand your not geting units so thats often a time you may attack, when they are down on units than you. this can win or lose the game for you.

to take out a group of tigers you get a load of mic's and emp missle the tigers then run the mic's in and take them out while emped. when you know a emp is incoming you should have lynx emp there to emp your own units. emp from lynx lasts shoter than the missile. this means the tigers can becoming unemped and do some damage.

if u have a few missiles lined up you can emp the most undefended route to their cc and drive in some stickys, emps and novas and take the cc out. dosent matter how big there army is at the front, if they dont have much at the back u can emp ur way in and drive to the cc.

sticky the square in front of a unit, move back. it will be sticked and cant reach u. the units behind will be drawn forward. sticky them b4 the player moves them back. and so on. you have just sticked a bunch of units. u can then attack the front units and take them out.

Offline Highlander

  • Hero Member
  • *****
  • Posts: 780
  • Outpost 2 Elder
Art Of War.
« Reply #4 on: November 09, 2006, 04:40:05 PM »
Acid Cloud > Thor's Hammer
There can be Only one. Wipe Them out. All of Them.

Old player still playing. Visit Spark for a game of Outpost 2

Offline Zanderist

  • Newbie
  • *
  • Posts: 19
Art Of War.
« Reply #5 on: November 09, 2006, 04:48:27 PM »
Quote
Acid Cloud > Thor's Hammer
I don't agree, I always find the Acid cloud to be too slow, so I never brothered with them, or I've only had them in small numbers.

Offline Arklon

  • Administrator
  • Hero Member
  • *****
  • Posts: 1269
Art Of War.
« Reply #6 on: November 09, 2006, 05:08:20 PM »
Quote
Quote
Acid Cloud > Thor's Hammer
I don't agree, I always find the Acid cloud to be too slow, so I never brothered with them, or I've only had them in small numbers.
Well, against lynx (any amount), Acid Cloud is a million times better than Thor's Hammer.

Offline Hooman

  • Administrator
  • Hero Member
  • *****
  • Posts: 4955
Art Of War.
« Reply #7 on: November 09, 2006, 05:13:27 PM »
Acid Cloud is VERY effective against spiders. If people are trying to take over your units with EMP and spiders, it will annihilate the spiders no problem. Acid Cloud can take out whole groups of them in a single shot. And yeah, if a unit is locked down with sticky or EMP, then acid cloud can really do some damage. Or just units all bunched together in a bottleneck.
 

Offline Zanderist

  • Newbie
  • *
  • Posts: 19
Art Of War.
« Reply #8 on: November 09, 2006, 05:23:20 PM »
Quote
Acid Cloud is VERY effective against spiders. If people are trying to take over your units with EMP and spiders, it will annihilate the spiders no problem. Acid Cloud can take out whole groups of them in a single shot. And yeah, if a unit is locked down with sticky or EMP, then acid cloud can really do some damage. Or just units all bunched together in a bottleneck.
I see what you mean,

But with my tatics I never had to rly heavily on the Acid Cloud, I'm with EMP's and Thors. all the time

and I try to keep it to a

2:1 emp thor ratio

Offline Sl0vi

  • Sr. Member
  • ****
  • Posts: 464
Art Of War.
« Reply #9 on: November 09, 2006, 05:44:51 PM »
acid cloud pwns! Altho thors do some splash damage too.

This is both an advantage and disadvantage. When facing a group of thors and acids, get your own units in as close as possible, and your enemy will damage his own units. This is a costly and risky tactic tho, as you will lose alot of units yourself and if you fail at getting in close you won't do much damage either.

If the enemy uses lynxes it can be difficult to perform this tactic as they can just run away. The trick is to divide your forces and flank the enemy units, trying to make it impossible for them to escape without bumping into your own units.

It's best to use cheap units like microwaves with some emp's as support. This will keep your resource losses to a minimum, and the emp's really help when trying to get in close, since disabling units means you get less incoming fire.
!!!YAY!!!

Offline Zanderist

  • Newbie
  • *
  • Posts: 19
Art Of War.
« Reply #10 on: November 09, 2006, 11:10:40 PM »
I just opened up eden Unit reference.

ACid cloud seems weaker than the Thor.

I fired one shot at the lynx with thor it was down in the yellow.

with acid it was still the green after one shot.

Offline Highlander

  • Hero Member
  • *****
  • Posts: 780
  • Outpost 2 Elder
Art Of War.
« Reply #11 on: November 10, 2006, 12:09:55 AM »
:yawn:  

Just go head to head, say 16 acid(any unit) vs 16 Thor units.


See who wins.




 
There can be Only one. Wipe Them out. All of Them.

Old player still playing. Visit Spark for a game of Outpost 2

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Art Of War.
« Reply #12 on: November 10, 2006, 07:00:30 AM »
If less people realize the power of Acid Cloud, it works for me.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Highlander

  • Hero Member
  • *****
  • Posts: 780
  • Outpost 2 Elder
Art Of War.
« Reply #13 on: November 10, 2006, 09:44:06 AM »
You are probably right Sir Bomber :whistle:  
There can be Only one. Wipe Them out. All of Them.

Old player still playing. Visit Spark for a game of Outpost 2

Offline Hooman

  • Administrator
  • Hero Member
  • *****
  • Posts: 4955
Art Of War.
« Reply #14 on: November 10, 2006, 09:34:12 PM »
Quote
I just opened up eden Unit reference.

ACid cloud seems weaker than the Thor.

I fired one shot at the lynx with thor it was down in the yellow.

with acid it was still the green after one shot.

Yes, but using only 1 target like that ignores the power of the Acid Cloud against multiple units. Besides, how often does someone attack with only 1 unit.

Try sending a group of units at a thor, and a group of units at an acid cloud, and see which group takes more overall damage.
 

Offline Admiral Vorta

  • Newbie
  • *
  • Posts: 10
Art Of War.
« Reply #15 on: November 19, 2006, 07:48:01 AM »
I found a tactic that seems especially effective on those large maps, especially if the player is new, and not so experienced, or if the player has a huge stronghold. If both, it's even better.
But it is most effective when done fast. Really fast.

1. The first phase usually is a two-prong attack.
The first prong is purely a diversionary attack. Usually, it's a couple Laser or Microwave Lynx, or perhaps some Scorpions with a Spider or two. If the player is new, they would probably panic, and send as many combat vehicles as possible.
If you're playing as Plymouth, skip the next few steps, and send a couple EMP missiles their way, followed by an army of Spiders.

Then, there's the second prong. This is what I call the fast-strike expeditionary force. It's usually two to four Thor's Hammer, or Railgun if you don't have the tech yet, Lynx supported by one or two EMP Lynx.
Their objective is to establish and hold a foothold in the enemy stronghold.

2. The second phase is a critical step. The second wave goes in, usually a couple Railgun or Thor's Hammer Panthers and a couple EMP Panthers, and perhaps a couple Acid Cloud Panthers if you're facing Plymouth. Gets rid of those pesky Spiders and Scorpions.
They would be escorting ConVecs, holding the following: Vehicle Factory, Command Center, Garage, and perhaps a Observatory and Meteor Defense if you're playing Plymouth, and that player just loves to abuse the EMP missiles.
I would recommend building this base close enough to the enemy base, but not too close. Ring it with the best Guard Posts you can offer. You can also use it to send in harassment strikes. Especially effective if you're playing Plymouth.

3. Now, the enemy should be quite panicked. You've probably smashed a good-sized hole into his defenses, which, if he has a huge base, probably thought of as almost impregnable.
From the base you established earlier, you can use that as a staging point for the final strike. For me, it's all Tigers. Couple Thor's Hammer Tigers, one or two EMP Tigers, and perhaps an Acid Cloud Tiger or two. I'd also recommend some Starflares if you want to strike quickly.
Of course, this is the most timing-critical step.
Send in the Starflares, with some cannon fodder. Probably some Scouts. Position them next to vital structures. Such as reactors, structure factories, vehicle factories, or perhaps a Command Center if you can get to it. If you can find a densely-packed area with an Advanced Lab, try your best to get it.
After they all detonate, the opponent would probably be quite panicked right now. He'd probably be struggling to power down structures and rerouting the tubes.
If you have enough Starflares remaining, go for the Universities, Agridomes, Nurseries, Medical Centers, and Residences. Watch your opponenent's morale, and population, go bye-bye.
Then comes the final strike. Send in all the remaining Tigers as your opponent is trying to compensate for all the lost power, morale, population, food, and buildings.
Should be easy sailing by now.

If done fast enough, you should have crushed your opponent. If you feel merciful, perhaps transfer your opponenet several ConVecs and vehicles to get him back on his feet.

Offline Highlander

  • Hero Member
  • *****
  • Posts: 780
  • Outpost 2 Elder
Art Of War.
« Reply #16 on: November 19, 2006, 05:49:51 PM »
Morale isn't normally affected in multi player, as most people play with morale steady.

May I suggest you take some time and work that strat over. It isn't quite optimized yet..
There can be Only one. Wipe Them out. All of Them.

Old player still playing. Visit Spark for a game of Outpost 2

Offline Hooman

  • Administrator
  • Hero Member
  • *****
  • Posts: 4955
Art Of War.
« Reply #17 on: November 19, 2006, 08:45:06 PM »
Hmm, if you had enough units to take out all those buildings, why not just go straight for the CC?

 

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Art Of War.
« Reply #18 on: November 20, 2006, 05:34:25 AM »
It is a good idea to get a outpost base closer to your front line to support your units and stop them coming to your main base.

Offline Admiral Vorta

  • Newbie
  • *
  • Posts: 10
Art Of War.
« Reply #19 on: November 20, 2006, 06:13:14 AM »
@ Highlander: Destroying their population, along with food and metals, can be just as devastating.

@ Hooman: Because, that's what your opponent probably wants you to do, and probably has an ambush. The first fact most new players should learn is that the CC is the most vital structure. Even if they don't protect it like crazy, it still crushes them. And makes you even more annoying when you celebrate your victory. And makes the opponenet more grateful if you decide to be merciful and give him enough to get him back on his feet.
« Last Edit: November 20, 2006, 06:13:35 AM by Admiral Vorta »