Author Topic: Tube-wall  (Read 7447 times)

Offline Chandler

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Tube-wall
« Reply #25 on: August 01, 2006, 09:17:38 PM »
I think what we're trying to get at is tubes in walls for your GPs spaced around your base, so that if one gets taken out, the tube link to the rest up the line isn't taken out. Also means you don't HAVE to have a gap in your wall to have a tube go trough to your external GPs
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Offline CK9

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Tube-wall
« Reply #26 on: August 02, 2006, 10:14:16 PM »
exactally!
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Offline Freeza-CII

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« Reply #27 on: August 02, 2006, 11:45:27 PM »
Seeing as tubes run under the ground why would you need a tube in a wall.  And the only reason you cant do that in op2 is the tile type set for tube and impassable

Offline Chandler

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« Reply #28 on: August 03, 2006, 03:36:27 AM »
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Seeing as tubes run under the ground why would you need a tube in a wall.  And the only reason you cant do that in op2 is the tile type set for tube and impassable
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Also, the other point in this is that instead of ordering the earthmover to build a tube, then to build a wall on top of it (IF and WHEN we can), you just give it an order "Build Tube-Wall" - it builds a tube, then builds a wall on top of it. Saves time :rolleyes:  
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Offline Freeza-CII

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« Reply #29 on: August 03, 2006, 03:39:34 AM »
Combining both i dont know about that

Offline croxis

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« Reply #30 on: August 03, 2006, 03:41:38 AM »
Why not just make the whole thing simple and haev arube running in all walls?
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Offline CK9

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Tube-wall
« Reply #31 on: August 03, 2006, 09:41:18 AM »
lol, that would cost more
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Offline Freeza-CII

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« Reply #32 on: August 03, 2006, 12:31:55 PM »
tubes dont run through walls tubes supply power and a way for the workers to move about.  Seems all rather pointless to be building tube in defencive objects like walls.

Offline CK9

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Tube-wall
« Reply #33 on: August 03, 2006, 12:33:54 PM »
I still say that there should be some kind of tube-wall so you can completely wall off structures if you would like to, even if it is weaker than a normal wall
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Offline Freeza-CII

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Tube-wall
« Reply #34 on: August 03, 2006, 12:37:17 PM »
If the tubes are running under ground and the game is made so that the tube are under ground and not looking like there half way buried then there is no need for a tube to be running through a wall.

Offline Betaray

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« Reply #35 on: August 03, 2006, 01:22:03 PM »
so your saying just be able to build walls over tubes

well there should still be some way to tell if a wall has a tube under it or not
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Offline croxis

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« Reply #36 on: August 03, 2006, 01:46:21 PM »
Neon sign stating "TUBE HERE!!"
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Offline Tramis

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Tube-wall
« Reply #37 on: August 03, 2006, 02:02:13 PM »
At some point Stormy mentioned an underground view showing the tube system.  There's your answer.  The tubes are shown in the underground view, and the walls are shown on the surface.  No big deal about where the earthworker builds, or having the tubes go through the walls - they go under it.

My question for Stormy is, if there is an underground view for tubes, how do we go about building tubes?  Perhaps instead of building the tubes tile by tile, tell the Earthworker "connect X structure to Y structure with tubes" and it digs a really deep ditch in a straight line (unless there is obstructions, in which case it goes around) between the structures, and then sets the tubes in, and then buries them?  And if a tube connection already exists it says "thats already connected, moron" or something to that effect.
« Last Edit: August 03, 2006, 02:02:58 PM by Tramis »

Offline croxis

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« Reply #38 on: August 03, 2006, 03:11:24 PM »
Thats an interesting way of doing it.  SimCity 2-4 did an underground system well (but it didn't have units to build things).  Another idea is to keep the tile system and the underground view would show the tubes while the surface and buildings would be wireframe.
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Offline Skydock Command

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Tube-wall
« Reply #39 on: September 16, 2006, 09:15:01 AM »
Haveing a tube go though a wall is not posible, but it would be nice to have a wall over a tube so you dont have to build the tube all the way around the base and out. The gate is a good idea to.
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Offline Mcshay

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« Reply #40 on: September 16, 2006, 09:25:04 AM »
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...and it digs a really deep ditch in a straight line (unless there is obstructions, in which case it goes around) between the structures, and then sets the tubes in, and then buries them?...
We need chunnels, so it gets done all in one go.

Offline Freeza-CII

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Tube-wall
« Reply #41 on: September 16, 2006, 02:57:15 PM »
Why dont we just add suspention bridges in while we are it

if you can sence the sarcasm in that ill hand you a shovel because your hip deep in it.

Offline Skydock Command

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« Reply #42 on: September 16, 2006, 03:08:02 PM »
I know you guys are being sarcastic, but what if we could build briges two conect two cliffs?
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Offline Freeza-CII

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Tube-wall
« Reply #43 on: September 16, 2006, 03:35:47 PM »
that kinda defeats most map styles

Offline Skydock Command

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« Reply #44 on: September 16, 2006, 03:41:17 PM »
Nvm then.
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