Robo/Seed Coloneyorigionally from
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Mobile Command Center-
Mini Command Center-
Seed starter moduledescriptionthis is an idea ive had for years, since I started playing OP2
the one I've come up with was actually a unit that transforms into a structure, it would be called the robo colony, and when it is in structure form it would be called the seed colony
it is basically a single vec that can start a whole new colony by it self
the vec would have heavy armor, 3000 hp move medium speed, and would be equipped to a small weapon, similar to a scorpion weapon, although it would only fire in self defence. It would cost 5000 common and 2000 rare metals to build. it would be capable of surveying ore beacons
when you want it to go, you load it up with 25 colonists at the cc, they would then be put in stasis and would not die unless the unit itself is destroyed.
the unit would have tanks of metals 2000 common and 500 rare which it would use to slowly repair itself if it was damaged, those metals would not be accessible to the rest of the colony
it could be transformed into a building at any place that you could normally build a 2 tile building, when it transforms it grows to 5000 hp and its functions start.
it would have a small agradome that would produce 10 units of food, a power plant that would produce 20 units of power, it would have a nursery that would allow half the births of a normal nursery, it would have a med center able to hold 15 people, a university that would be able to train workers at 75% of the normal university and is able to train 2 scientists at a time, it would also have a small factory that is able to produce a cc, a structure fact, a convec, an earthworker, and a very small combat unit that I would describe later. When the building becomes disabled, all the systems would shut down including the defence weapon, the only system that would remain on would be the self repair, and it would continue to mine and smelt, but it would be reduced to a rate of 50 common and 5 rare a time mark.
It would also have a mine and smelter, for maximum effect if is desired to place it on a mining beacon, but it can also be deployed away from the beacons, if it is away from a beacon, it would produce 150 common and 50 rare every time mark, if it is deployed onto a beacon it would produce its normal yield every time mark, and the other metal would be produced as though it was not on a beacon
while it is a building mode it would have 5000 common storage and 2000 rare storage, it would use these metals to repair itself those metals would be accessible to the rest of the colony
The commands for the robo coloney would be the same as the robo miner, except that it can build anywhere, and it can survey mining beacons. For the seed colony however, it would have 4 building controls, they would be, retract (see below), build (it would take you to the build window) train (allows you to train up to 2 scientists) and idle (when it is idle, all systems shut down, including the self repair system, and the mining/smelting system shuts down completely as well as it empties all tanks of metals). On the screen it would have the status of food and power being produced, and when it is happening, building a unit or structure (it can only build one at a time) and/or training a scientist (it can do both at the same time, if it is, it shows 2 progress bars one above the other)
the units it would produce would be very small, instead of being wheeled or tracked or legged, they would roll themselves with a uni wheel, they would have 50 hp with no armor, would be fast, and would cost 50 common metals a piece, they would be equipped with a weapon similar to the scorpions, the robo coleony would be able to produce 10 at a time for a cost of 500 common, and they can be built quickly, the seed colony would be the only place you could build this unit, the seed colony would still be equipped with the small defensive weapon
the seed colony would be able to transform back to the robo coleoney (by pressing the retract button), when it does all of its production facilities stop, it looses 2000 hp (if it is under 2000 hp, transformation would not be possible), if there is no active cc the colonists come back to the seed colony, if there is one, it would be empty of people and would have to dock at the cc to receive them, its metals are pumped to other storage facilities until the vecs tanks can hold it, if there is an excess, the metal is lost.
the vec would look similar to a Eden robo miner, except that the front would be wheeled and equipped with a surveyors probe, the main body would be round and would have tracks on both sides, in the center there would be a protruding tower with the top being semi-spherical, the front half of that sphere would be green from the agradome.
when it transforms into a building, the tower becomes taller and the base widens, on the right side a power dish would be made, and the front would open into a loading dock.
it would be very powerful because I imagine it being used as a last ditch escape from an invading army, its faster than panthers and tigers, and its auto defence could take care of small numbers of lynx, if driven correctly
it also fits the storyline for op3, phoenix module anyone?
for certain missions you would begin with this unit, and only this unit, and have to establish a base, to build it yourself you would have to research for this unit and build for it, the prerequisites will have to be huge, including all of the smelter upgrades (crackling efficiency, post processing) mining upgrades, factory upgrades, power generation upgrades, university upgrade, agradome upgrade, convec upgrades, you get the idea, basically every part of the colony it deals with (listed above) would be a prerequisite for this unit (as the blueprints to manufacture this unit would have been corrupted in the haste to leave new Tera)
this is a good idea becauseit would allow people to build/move their coloney without having to use a huge vunorable convoy, and woud streamline evacuations of the coloney due to blight, lava, combat exc.
this is a bad idea because(enter your dissent here, achelly below)
Edited by TH300: related ideas