Author Topic: Proximity Disaster Detection  (Read 8901 times)

Offline Chandler

  • Full Member
  • ***
  • Posts: 138
Proximity Disaster Detection
« Reply #25 on: November 16, 2006, 08:26:24 PM »
Quote
i would have that optional.
of course, but it would be a great feature. as would the overlay system.
Chandler

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Proximity Disaster Detection
« Reply #26 on: November 16, 2006, 08:52:49 PM »
something as simple as the savant taking on the message "warning this is close to your colony" would work, any other ones just wouldnt have that extra message
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline White Claw

  • Hero Member
  • *****
  • Posts: 854
Proximity Disaster Detection
« Reply #27 on: November 18, 2006, 11:58:33 AM »
Rags - I know which post you were replying to. I just didn't understand what you meant.

The additional message might work the best because it would be easy to program and could actually be customizable. i.e. The user can input a proximity range. If you put in 0 (or -1) then it would disable the proximity warning and would function in the classic style (for Freeza  ;) )

Offline Skydock Command

  • Sr. Member
  • ****
  • Posts: 390
Proximity Disaster Detection
« Reply #28 on: November 18, 2006, 05:08:41 PM »
Hahaha, sounds good :D  
Savant Computer: Communications link established.
Skydock: This is Skydock Command. We have received your message.