Poll

What colours do you want to be added to op2 Selection Menu?

Gray / Silver
7 (17.9%)
Gold
8 (20.5%)
Teal
2 (5.1%)
Orange
3 (7.7%)
Brown
0 (0%)
White
2 (5.1%)
Black
12 (30.8%)
Pink
2 (5.1%)
Dark Green
2 (5.1%)
Other (Post Others Below With an RGB code)
1 (2.6%)

Total Members Voted: 38

Author Topic: New Colours  (Read 8570 times)

Offline Sirbomber

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« Reply #25 on: December 05, 2005, 08:20:35 PM »
That's what I said, but they said you can't do that.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline CK9

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« Reply #26 on: December 05, 2005, 08:43:21 PM »
WOOT!  Silver ([size=8]gray[/size]) is in the lead
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Hooman

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« Reply #27 on: December 06, 2005, 02:29:13 AM »
Of course you can do that. IS there are 24 color entries per player, just make only 12 of them shades of one color and the other 12 shades of another color. Nothing wrong with that. It might look terrible though. I guess you'd want to blend the two colors together somehow. Maybe instead of bright red to dark red, have it transition from blue to red.

 

Offline lordly_dragon

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« Reply #28 on: December 06, 2005, 12:14:27 PM »
man silver rox :) i really like the screenshot

Running, scrambling, flying
Rolling, turning, diving, going in again
Run, live to fly, fly to live, do or die
Run, live to fly, fly to live. Aces high.

Offline BlackBox

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« Reply #29 on: December 06, 2005, 06:45:00 PM »
Actually, maybe the best way to allow manual selection of color would be an HSB scale, with the saturation and brightness locked (so you can only select the hue). Other games that let you select color seem to do this.

The idea seems totally feasible from the standpoint of letting the user select the color. We know enough to do that (just a window procedure hack). The only issue would be transmitting the color data to the other players.

Setting the color in the user's own game is nothing hard, just overwrite the color table data with the custom data from the selector.
Then the other issue is shading. Even on an individual color, there are 24 different intensities. The selector would have to be able to create these different graduations in color.

Offline Betaray

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« Reply #30 on: December 06, 2005, 09:52:01 PM »
so where exactly are these ecreenshots I keep hearing about?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline dm-horus

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« Reply #31 on: December 07, 2005, 03:41:26 AM »
id like to see the ability of players to set their own colors pre-game. maybe even select alliances ahead of time.

Offline Leviathan

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« Reply #32 on: December 07, 2005, 04:15:40 AM »
yea that would be nice. just need someone to write a color.bmp pallet editor tool

Offline Highlander

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« Reply #33 on: December 07, 2005, 09:57:56 AM »
I want White!!
There can be Only one. Wipe Them out. All of Them.

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Offline Freeza-CII

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« Reply #34 on: December 07, 2005, 11:15:20 AM »
I have done white before and it doesnt look good at all.  It looks like the Doom ore DukeNukem when  there is only a Mask for the Sprite.

Offline Arklon

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« Reply #35 on: December 10, 2005, 09:21:16 AM »
Quote
Then the other issue is shading. Even on an individual color, there are 24 different intensities. The selector would have to be able to create these different graduations in color.
Which could be done easily, I believe... find these different shades' RGB values for some color, set them all to hue 0, write down those RGB values somewhere, then alter the hue a few times and write down the RGB values for each too, then figure out the math from there.

Offline op2rules

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« Reply #36 on: January 20, 2006, 07:29:45 PM »
I'm voting for gold, i think it would look cool! But i think it would be cooler if you could have on that the colours are always changing!
Checkout my website, op2rules.net. It has free games, software, and snappy guides. Oh and did I mention the uber friendly community forums?
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Offline leeor_net

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« Reply #37 on: January 20, 2006, 07:42:30 PM »
Quote
The eye is more sensitive to green

That depends on who you're talking about. I'm partially color blind to green.

Offline Arklon

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« Reply #38 on: January 20, 2006, 07:43:48 PM »
Quote
Quote
The eye is more sensitive to green

That depends on who you're talking about. I'm partially color blind to green.
A normal human eye can tell more shades of green apart than it can red or blue.



Here's the red color palette (lowest hue). Note that it is not solid hue 0. Hacker can add the custom hue values on to the hue value already on these (and if the hue of particular color shade > 239, it subtracts 239; if hue of color shade < 0, it adds 239; assuming the hue range is 0-239).


If the custom hues go by tens (fives might not work as the color differences aren't noticeable at all in some color ranges going by fives), that makes 24 possible color choices, which is four times as many colors as the maximum player count, which should be plenty to choose from (and when you add in black, gray/silver, white, and brown (the color of Plymouth's buildings), you get a few more choices too).
« Last Edit: January 21, 2006, 10:49:47 AM by Arklon »

Offline dm-horus

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« Reply #39 on: January 21, 2006, 12:08:53 AM »
custom rgb color palette

Offline TH300

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« Reply #40 on: January 21, 2006, 12:09:35 AM »
why would we want more colors than players?
it seems to me that some people just want black or gold in order to look pro. But after all it might just cause confusion.

Offline Arklon

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« Reply #41 on: January 21, 2006, 03:23:05 AM »
Quote
why would we want more colors than players?
it seems to me that some people just want black or gold in order to look pro. But after all it might just cause confusion.
There already are more colors than players. :P

Offline TH300

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« Reply #42 on: January 21, 2006, 11:41:44 AM »
Quote
Quote
why would we want more colors than players?
it seems to me that some people just want black or gold in order to look pro. But after all it might just cause confusion.
There already are more colors than players. :P
Could you give more details?
Currently there are 6 colors that human players can chose from and the max. number of human players per multiplayer game is 6.

And even if there were more already. - That'd just be a better reason to not have even more.

Offline Mcshay

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« Reply #43 on: January 21, 2006, 01:23:09 PM »
There is a 7th color, black, that the unseen 7th player uses. Said player controls all disasters and weapons. The mapper should have all of the black buildings on display.
« Last Edit: January 21, 2006, 01:24:54 PM by Mcshay »

Offline thablkpanda

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« Reply #44 on: January 21, 2006, 03:25:43 PM »
OoOOo, the 'Unseen' player. This is very surreal.

I'm a huge silver fan- and if you're color-blind to green, does that mean that I could like be invisible to you on the mini-map as green? That'd be hot.. lol

J/P.

Panda

Offline dm-horus

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« Reply #45 on: January 22, 2006, 01:43:21 AM »
having more colors than players lets ppl choose a certain color to use ALL the time. having more available means theres less of a chance that a game would have two people choosing or wanting the exact same color. like in hw2, i always use a beige, off-whiteish gray, sorta gunmetal looking. the max available in the arena is 8 and ive never played against someone with a similar color.

Offline thablkpanda

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« Reply #46 on: January 22, 2006, 03:42:57 PM »
Interesting, so how many colors are we really expecting? Because a beige, off-whiteish grey, gunmetal looking color is pretty far out. I... dunno how to explain it, but are we talking about a few thousand colors here? In that case, yes, we'd never need any others-  but at the expense of excess of colors, and everyone still wanting the same shade of blue...

See what I'm saying?

Chris

Offline BlackBox

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« Reply #47 on: January 23, 2006, 08:17:46 AM »
I see no need for very many colors. 8 or 10 is probably more than enough. Besides, we don't really know all about how it calculates the mini map colors. (The orange mod has it's problems, orange shows up as yellow on the mini map).

We don't want anything that could make the game unfair.

Besides, you can't add that many colors. 10 seems to be the max because using a 256 color palette, with 24 RGBTRIPLEs allocated for each color, that's the maximum you can add.

Also, it's hard to say how the game will handle the addition of new colors. The game might use a fixed amount of memory for the color table, and thus adding 'new' colors into the color table might just not show up.
« Last Edit: January 23, 2006, 08:18:04 AM by op2hacker »

Offline Galactic

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« Reply #48 on: April 02, 2006, 12:09:13 AM »
Orange all the way!
Take me to your leader! I bare the claws of a corndog.

Offline Warcaliptolf

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« Reply #49 on: May 29, 2006, 03:06:41 PM »
I have to go with black.

Plus the idea of a mini-map setting showing your units green, ally yellow, and enemy red.(forgot who said this)  Just so black wasn't invisible on the map.

http://www.sanfords.net/DarK_Wolfs_free_de...s/werewolf5.gif
(simply because it's black)