This would apply to forcing morale to a certain level even though it's already forced there. Also, triggers fire constantly when their condition is satisfied, not just the first moment at which they're satisfied. The way those triggers were written in the code I've seen pretty much ensured constant calls to force morale level during to the repeated firing of triggers. It was also a bit odd that it forced morale, and then checked and freed it if needed. You shouldn't force morale when you don't need to really. That would at least only make that box appear when people lose their CCs.