Author Topic: Technical Question  (Read 1619 times)

Offline dm-horus

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Technical Question
« on: November 13, 2005, 04:34:03 AM »
What programs wil be used to design this game?

Offline Leviathan

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Technical Question
« Reply #1 on: November 13, 2005, 09:44:18 AM »
I think Stormy is using Blender to make the 3d models.

Offline Sirbomber

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Technical Question
« Reply #2 on: November 13, 2005, 09:50:47 AM »
I think it's safe to say that.  <_<
« Last Edit: November 13, 2005, 09:50:56 AM by Sirbomber »
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Offline Stormy

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Technical Question
« Reply #3 on: November 13, 2005, 09:59:03 AM »
Hah, Blender will also be used to make cutscenes.  (thumbsup)

MSVC (owned copys :P)
Milkshape 3D for skinning
among some other things :)

stormy :op2:
`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·
3D artist in Blender, MS3D, and Terragen.
Trying to get good with Scene composition and lighting.

Offline dm-horus

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Technical Question
« Reply #4 on: November 13, 2005, 10:37:29 AM »
what's the deal with blender? i must try.... im used to trying to decipher CAD.... ive got a dumbed down version called rhino that works well. it also natively supports most 3d file formats.

Offline leeor_net

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Technical Question
« Reply #5 on: November 13, 2005, 05:56:11 PM »
Blender is essentially a free 3D suite that offers many of the features of commercial 3D suites (such as 3D Studio Max). It can render some pretty stunning effects and stormy has become quite good at what he does.

As far as the rest of what we're using (relisting everything):

Commercial Tools
MS VC++ 7.0
Blender3D
MilkShape3D
Adobe PhotoShop
WinZIP/WinRAR (Resource Groups)

Proprietary Tools
OP3Mapper
3D Mesh Viewer
Real-Time Matieral Editor
Particle Script Editor
GUI Layout Editor
Various command-line utilities for optimizing various files
Various Testing packages
« Last Edit: November 13, 2005, 05:56:39 PM by leeor_net »