Author Topic: Outpost Engine  (Read 1573 times)

Offline MBCMDR

  • Newbie
  • *
  • Posts: 10
Outpost Engine
« on: June 12, 2005, 09:49:32 PM »
Hello All

   Before digging to deep spending many hours of research, think ask first.

What was the Game Engine for OP1??

What was the Game Engine for OP2??

This will help to know what interface I need to do Graphic editing in future.

MBCMDR



 

Offline zigzagjoe

  • Hero Member
  • *****
  • Posts: 626
Outpost Engine
« Reply #1 on: June 12, 2005, 10:19:20 PM »
hmm....what do you mean by that? They both have their own, unique engines. As in, they don't utilize a common engine like the warcraft, quake engines etc.

Offline MBCMDR

  • Newbie
  • *
  • Posts: 10
Outpost Engine
« Reply #2 on: June 12, 2005, 11:07:50 PM »
Yes understand they both had there own game engine.
Thats why I asked two questions.
Does anyone know the tradename/nickname of each Outpost game engine.
Any general infomation would be helpful.

I personaly liked the Isometric view of OP1 just needed to be larger and form style like OP2 than so many windows it was.

MBCMDR

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
Outpost Engine
« Reply #3 on: June 13, 2005, 07:35:17 AM »
Yeah, they're proprietary game engines, and aren't a common/standard engine out there (most realtime strategy game engines are proprietary)

I think OP2's code name, either for the engine or the whole game itself, was "Tethys" (I can't remember where I found that out, might have been the lead programmer for OP2 - I have talked to him before)