Author Topic: tubes?  (Read 4770 times)

Offline spirit1flyer

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tubes?
« on: January 23, 2005, 10:17:15 PM »
why does the computer connect his guard posts with tubes?
is there a added bonus I don't know about?
"Until you stalk and overrun You can't devour anyone"


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Offline Hooman

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tubes?
« Reply #1 on: January 23, 2005, 11:54:06 PM »
If GuardPosts are connected to a Command Center by tubes, it will up their damage. (By 50% I think it was?)
 

Offline Leviathan

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tubes?
« Reply #2 on: January 24, 2005, 02:38:45 AM »
upgrades somthin by 50% ya  ;)  

Offline spirit1flyer

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tubes?
« Reply #3 on: January 24, 2005, 08:21:00 AM »
Thanks for telling me  :)  
"Until you stalk and overrun You can't devour anyone"


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Offline Highlander

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tubes?
« Reply #4 on: January 25, 2005, 03:16:46 PM »
Connecting your Guard Posts to your Command Center gives the GP's 50% more damage. (Its basicly the whole point of having immobile firing units)

If you ever use Guard Posts to defend you base, make sure you get walls infront and around them(good defense line with an opening) and get them connected to your CC with Tubes. Combined with mobile units, this should be good and strong line of defense.

Personally I always have a nice line of walls combined with guardposts around my base if it lies in the open. Saved my ass a bunch of times because Star Flares/Super Novas can't sneak in the backdoor.
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Offline Leviathan

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« Reply #5 on: January 26, 2005, 03:21:38 AM »
Rember not all weapons can shot over walls, like microwaves. so walling them in from the front is not 2 cleaver.  

Offline CK9

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tubes?
« Reply #6 on: January 26, 2005, 08:13:43 AM »
though it is good if it is a rusher who is having initial ore problems ;)
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Offline BlackBox

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tubes?
« Reply #7 on: January 26, 2005, 03:45:24 PM »
If you place walls far enough away so the weapons that CAN shoot over them can't get close enough, you have a nice roadblock which will give you advance warning of any attacks coming in (and a chance to get some forces there, if you happen to leave entrances unguarded).

Offline spirit1flyer

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« Reply #8 on: January 27, 2005, 09:31:25 AM »
a lot of good advice  :)
most of it I can't use in campaigns I am attacked to fast
are there any hints that you guys have that I can make and put up quickly?
"Until you stalk and overrun You can't devour anyone"


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Offline Leviathan

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tubes?
« Reply #9 on: January 27, 2005, 10:58:41 AM »
Keep your earthworkers building walls.. get more earthworkers 2 get more wall faster...

Offline Highlander

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« Reply #10 on: January 28, 2005, 04:43:13 AM »
Theres no shame in being beaten by the campaign on hard, but learn from what you have seen, and since the comp is so predicable, you'll know where to put up your defenses  
There can be Only one. Wipe Them out. All of Them.

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Offline Shuffles

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tubes?
« Reply #11 on: March 04, 2005, 07:54:55 PM »
Don't forget not all weapons recieve the 50% bonus. I know stickfoam, esg and emp don't, not too sure about acid cloud.  I'm alsonot sure if supernova/starflare gaurdposts recievethem either, but i don't think it much matters.

Offline CK9

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tubes?
« Reply #12 on: March 04, 2005, 10:30:41 PM »
LMAO, EMP has 0% damage in the first place, though, you'd thing the casing blowing off would do a little damage
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Offline coolzero

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tubes?
« Reply #13 on: March 05, 2005, 05:03:10 AM »
havnd read all the thing you said but i did some about defence and walls and tubes whel i have this strategy to make walls like this

0 = walls
3 = emps gard post
$ = my camp




000000000 000000000000 000000000 00000000 000000000 00000000 00000000 00000
 
                3                     3               3            3               3              3             3        

             $$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

and a moblie army around it this way if you get attacked 1 unit will get traped inside the holes get shot by an emp and the rest cant get in this way you can distroy them 1 by 1

k now i see after i posted it that the 3's wont work as i planed whel they are standing right infront of the holes in the walls  
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becous havning my signature 5720 characters long or so is a little crazy and hacker would prob del my signature again i diseded to make a pic of it ... this is acualy my name in letters highlighted. i just took a ss  :D

Offline Mez

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tubes?
« Reply #14 on: March 05, 2005, 02:33:30 PM »
the only probolem is that you can shoot the walls to pieces and pass through

Offline Johnation

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tubes?
« Reply #15 on: March 30, 2005, 11:03:38 PM »
in teh cd version the guard posts have 2 tubes aready attacked it it, but in the version i downloaded there isn't any tubes attached.    

is this a change you guys did?
 

Offline Leviathan

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« Reply #16 on: March 31, 2005, 06:00:28 AM »
Yeah its a change, and were thinking of puting it back so single player still has it etc.

I think it can be edited so custom missions can have no tubes and were do that when wanted.

Offline it2000us

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tubes?
« Reply #17 on: March 31, 2005, 01:16:52 PM »
If u connect the projectile weapons like emp or whatever they will reseive increased range of fire. Basicaly they will shoot farther when they are connecter with tubes.

This is a proven fact.

Offline Shuffles

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« Reply #18 on: April 09, 2005, 11:51:52 PM »
Are you serious? I've never heard of that...

Offline `Dennis`

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tubes?
« Reply #19 on: April 24, 2005, 02:31:38 PM »
Also if they are  (as well as anything) connected to a non-upgraded dirt it reduces the damage done to them by 50% and around 65% with a upgraded one, so they are quite usefull. (thumbsup)