Author Topic: OutpostHD v0.8.10 Released!  (Read 84 times)

Offline leeor_net

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OutpostHD v0.8.10 Released!
« on: June 01, 2026, 05:55:22 PM »
I know, it's been a long time since the last release. There have been a lot of questions about progress over on Discord and with some encouragement I was convinced to just go ahead and push out a new release even though it's not showing the feature set I really wanted.

That stated, this build has a lot of under the hood changes but there's also significant changes on the user-facing side including re-balancing of structure/robot costs, operating costs, and the partial implementation of the research tree.

We also had a number of contributors that helped to fix a few bugs and improve usability in a number of areas! Their contributions are marked, thanks for the help everybody!



What's New
  • Technology catalog
  • Research Report panel in Reports Panel (WIP)
  • Added new announcement types for colony ship crashes with cargo and colonists (Alexander Hunt)
  • Add `<Ctrl> + <Shift> + <F12>` key combo for debug border drawing

What's Changed
  • Up/Down keybindings now move the camera in a more intuitive way for the user
  • Tubes can now be placed like roads -- they will automatically choose their direct based on what they're connected to
  • Moved structure definitions from hard-coded values in source to external definition file
  • Structures that are in a destroyed state can no longer be repaired
  • Mine Facility now transmits connection to Command Center
  • Larger font used throughout all views for improved visibility
  • Added difficulty-dependent "grace period" for crime and morale (Andrew Gorcester)
  • Added difficulty-dependent morale hit modifier for colony ship deorbit with colonists still aboard (Alexander Hunt)
  • Improved morale handling throughout code base (Alexander Hunt)
  • Improved morale change reasons reporting (Alexander Hunt)
  • Improved memory handling/management (should help with some odd crash behavior)
  • Adjustments to crime handling based on difficulty
  • Various UI visual improvements including larger fonts, control placement and dynamic sizing
  • ProductCatalog will throw an exception instead of silently failing
  • Less punishing ore haul falloff

Bugs Fixed
  • Robots that are set to self-destruct will no longer complete their tasks before terminating
  • Fixed logic mistake regarding mine digging that caused a mine shaft to be built one level lower than it should be
  • Fixed check for self-sustained structures
  • Fixed issue where the structure picker didn't change when using pageUp/Down keys (alynsarcana)
  • Fixed UI update issues in Factory Production Report (Alexander Hunt)
  • Fixed overlay toggle button behavior so their state doesn't carry over from a previous game when loading another game (Alex)
  • Fixed overlays being carried over when loading a different game (Alexander Hunt)
  • ToolTip UI elements now handle new lines properly (Alexander Hunt)
  • Fixed logic mistake in food theft calculation
  • Numerous spelling errors corrected (Brett)
  • Fix incorrect road decay state being set
  • Fix behavior of "Take Me There" buttons
  • Fix progress bars not showing progress
  • Fix underground structure conflicts with mine shafts (Alexander Hunt)
  • Fix TileInspector window showing details of underground tile that hasn't been excavated yet (Alexander Hunt)
  • Race condition in fade logic in NAS2D middleware fixed
  • Fixed crash when handling Red Light Districts
  • Fixed save game handling regarding Red Light Districts
  • Fixed incorrect structure names in description table
  • Fix crash when loading a game when the Mine Operations Window is open
  • Fixed crash in scroll bar UI element that could occur in specific circumstances
  • Fixed edge cases in tube connectedness checks
  • Fixed potential crash when bulldozing mine facilities or mine shafts
  • Fix offset error in drawLine
  • Fix "Take Me There" button visibility on message change

Gimme Gimme! Where do I get it?

Full release including assets available now on Github: https://github.com/OutpostUniverse/OPHD/releases/tag/v0.8.10



Many thanks and appreciation to those who have helped by posting suggestions and assisting with code development! Couldn't have done this without your efforts!

Offline Leviathan

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Re: OutpostHD v0.8.10 Released!
« Reply #1 on: Today at 10:58:14 AM »
Great work Leeor and everyone involved with OutpostHD  :D