Author Topic: Post-Release Eden Demo (Fixed)  (Read 140 times)

Offline Sirbomber

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Post-Release Eden Demo (Fixed)
« on: November 11, 2025, 01:32:45 PM »
As some of you may know, the community update includes the missions made for the OP2 demos as colony games.  One of these missions, the Post-Release Demo Mission, has you playing as Eden and attempting to launch the EDWARD Satellite.  At one point you're meant to recover some wreckage, but doing this causes the game to crash.  I spent some time looking into this and have created a patched version of the mission, as well as a slightly modified techtree, that should address this issue.  If you find any problem please let me know.
Installation instructions: copy to your OPU\maps\OfficialDemos directory and overwrite any existing files when prompted to do so.
Enjoy!
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Earthquake

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Re: Post-Release Eden Demo (Fixed)
« Reply #1 on: November 14, 2025, 05:04:30 AM »
Hi Sirbomber
Tanks for fixing this colonygame. I can confirm that the problem is solved now.
Be advised that there was also a second issue with the same mission. Now as you know Plymouth will set up a second Base where the wreckage is to be found. So you have to attack Plymouth at some point. I usually level the base to the ground so i can get wreckage in peace. The thing is that one time i set up my own Base in the same location and this is where the issue comes to play. When the Spaceport is build and active the next objective is to use a scout to locate the wreckage. If you have Structures of your own there and then drive the scout to the koordinates than the white flag will not apper. The savant computer will say "new mission objective" and tells you to collect the wreckage with a truck, but since the mark does not apper and you cant load the cargo up.
I tryed the same thing now with the fixed version and it looks like the second issue is also solved for the most part, you can now set up your own base there. I have no idea if this is a bug or what exactly causes this, but i did some tests if this still happens and found out that there is still a chance for the mark not appering. There are 3 possible koordinates where the wreckage can be. they are "78,111" "61,118" and "51,116". If you place a Structure on one of these tiles or if you bulldoze the koordinates then the white flag will not apper and you cant colllect the wreckage. The game can not be finished. And of course i tryed to put a truck on the tile to se if it still picks something up. But not anything there. As mentiond i have no idea if this is a bug and if this can be fixed as well, but if not then for all the other playeres simply leave this koordinates as they are and you should be fine. The Ai is also not building anything on them but Plymouth setting up a Base was no problem to begin with and lucky that the Ai does not know how to use a bulldozer. Imagine the Ai would do and you cant finish the game anymore beacuse it plains the tiles.

Offline Sirbomber

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Re: Post-Release Eden Demo (Fixed)
« Reply #2 on: November 14, 2025, 07:56:17 AM »
That's an oversight in the mission's design that can't easily be fixed.  As a workaround I'd like to edit the terrain to make it impossible to build a structure over the wreckage spawn locations but that wouldn't prevent someone from bulldozing it or building a wall or tube over it, and I think the AI builds a structure pretty close to one of the possible spawn locations and I don't want to risk breaking the AI script.  Unfortunately the answer to this issue is probably just to not take the southern base until after the wreckage has been recovered, though by that point the mission is already pretty much over anyways.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Earthquake

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Re: Post-Release Eden Demo (Fixed)
« Reply #3 on: Today at 07:01:37 AM »
Well at least its worth telling. As said the Ai building a base was never the problem i guess the creator of this mission made sure that Plymouth would not mess up by accident. But you can take the base now for yourself with the fixed version. Just make sure to not build/bulldoze this 3 exact locations and it should be fine. My fought on takeing the base was there is a 3bar-beacon so why would you not take it. The Ai will also leave the south area alone since your starting base is closer to theirs. And since you cant make a robo-cc building a spaceport down there looked to me also more practical. That is how ifound out this problem.
The oversight is probably because this is the only base-build mission in the entire game where you have to locate a wreckage. All the other missions ( the campaigns ) you cant build anything so there was most likely never a need to think what happens if i build something on top of the wreckage location. So as long as you dont do anything to this 3 locations the white flag should apper when you are tasked to scout the wreckage. It is probably easyer anyway to let other people know at least they can avoid it to make the mission impossible to finish.