Author Topic: OutpostHD v0.8.5 Released!  (Read 423 times)

Offline leeor_net

  • Administrator
  • Hero Member
  • *****
  • Posts: 2305
  • OPHD Lead Developer
    • LairWorks Entertainment
OutpostHD v0.8.5 Released!
« on: September 27, 2021, 05:42:37 AM »
OutpostHD v0.8.5 has been released!

Introduces the NotificationArea UI element to inform users of non-critical issues or notifications that don't interrupt gameplay and the user can look at and respond to at their leisure.



What's New
  • Maintenance Facility
  • Structure Integrity & Decay
  • Criminal Activity

What's Changed
  • Structures will now slowly lose integrity (decay) over time
  • Decayed roads will negatively affect route traversal times
  • Maintenance Facility required to repair decaying buildings
  • Improved descriptions of criminal activity
  • Adjusted cost of structures to make it a little less punishing

Bugs Fixed
  • Factories will no longer push new products into warehouses that aren't operational
  • Fixed misreported warehouse usage in full-screen warehouse UI
  • Fixed display of tilemap overlays being cleared when turns are run
  • Fixed a mistake in route cost calculation that caused extremely low movement of resources
  • Fixed an issue that made it impossible to place robots before the Command Center was built
  • Fixed an issue that caused roads to be set to an incorrect animation state during loading
  • Fixed an issue where the "Take Me There" button on the Notification Window failed to set the tilemap depth

Gimme Gimme! Where do I get it?

Full release including assets available now on Github: https://github.com/OutpostUniverse/OPHD/releases/tag/v0.8.5



Many thanks and much appreciate to those who have helped by posting suggestions and assisting with code development! Couldn't have done this without your efforts!

Your help is very much appreciated!