Author Topic: Statistics  (Read 160 times)

Offline jballou

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Statistics
« on: April 22, 2019, 09:23:17 AM »
Hi again,

I'm mocking up some simple things in Pencil, and have some questions about the way players are using the game.

I'm running at 1920x1080, so I have plenty of space to make new things in the UI, but I'm not sure what the rest of the player base is doing.

When I worked on Insurgency, I helped create an anonymized statistics collection system, where we gathered basic information about how often people played, their client settings, the outcomes of games, etc.

Is there any interest in either adding a statistics service that collects this stuff in real time (with user opt-in), or having either a "create account" or "submit report" features to give us an idea of who is playing the game and how they're using it?

It's certainly not a quick addition, and would require standing up other services that run and consume server resources somewhere, but even if we started with a simple account creation or easy way for users to submit statistics by email, we could start gathering information to help make better decisions about how to develop the game.

Offline leeor_net

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Re: Statistics
« Reply #1 on: April 22, 2019, 01:43:06 PM »
I have the minimum resolution set to 1000x700 -- this is smaller than 1330x768 and 1024x768. I use Steam's hardware survey to make decisions on typical hardware configurations.

It's a nice idea. I like it. It's probably overkill though. I don't expect to see a whole lot in the way of a user base. A few thousand if I'm really lucky. :)

For the most part I shoot for your average 8" netbook and hope for the best.

Offline Hooman

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Re: Statistics
« Reply #2 on: April 22, 2019, 02:31:14 PM »
Yeah! My system is just barely capable of supporting that! :P

Offline leeor_net

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Re: Statistics
« Reply #3 on: April 22, 2019, 03:22:49 PM »
Your system is the one I had in mind when coming up with the minimum specs. :) I did technically take out full screen mode though... might have to reevaluate that with use of in-game dialogs versus system dialogs. Not sure which one I prefer. But that's a whole different rabbit hole to go down.