Author Topic: Icons  (Read 4385 times)

Offline leeor_net

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Re: Icons
« Reply #25 on: September 23, 2018, 12:21:54 PM »
It practically blends into the terrain (for the mars type anyway). I played with the hue/saturation a bit with some input from my husband. It's now very... green. Not sure I dig the green but it definitely pops off the terrain.


ORIGINAL:




GREEN HUE:




RED HUE:


Offline chris2222

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Re: Icons
« Reply #26 on: September 23, 2018, 04:39:56 PM »
I like the green.  IMHO it's easier to look at and stands out more.

Offline White Claw

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Re: Icons
« Reply #27 on: September 23, 2018, 06:08:29 PM »
Some more choices.

Offline leeor_net

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Re: Icons
« Reply #28 on: September 23, 2018, 09:59:34 PM »
They all work well... I'm not sure which one I like best though...


Offline Hooman

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Re: Icons
« Reply #29 on: September 24, 2018, 03:57:29 AM »
The green does stand out a lot better.

I kind of liked the red one, but I'm not sure if it would stand out as well. Contrast with the base terrain is probably one of the more important aspects.

Offline White Claw

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Re: Icons
« Reply #30 on: September 24, 2018, 09:55:47 AM »
Also have to keep in mind that it needs to contrast with all terrain types. Blue and white/gray likely wouldn't work well on the other terrain types. Green would probably work out (perhaps I can make it really bright, like the UI green). In retrospect, that's probably why they went with a bright orange.

Offline White Claw

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Re: Icons
« Reply #31 on: July 22, 2019, 07:51:30 AM »
I was looking at the graphics along the bottom of the UI and thought maybe the ground/connection/play icon could use some love to better match the navigation arrows. How about something like this?

I think I like the slightly thicker looking one, though the thinner one probably matches the UI better.
« Last Edit: July 22, 2019, 07:56:11 AM by White Claw »

Offline White Claw

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Re: Icons
« Reply #32 on: July 22, 2019, 08:22:11 AM »
Actually, on second thought, given the size of the icons (on bottom and top) they're probably better off remaining relatively simple. But I'll leave it up here for the time being in case Leeor wants to give it a try and see how they look.