Mine are the fact that I don't like testing multiplayer demos, as I rarely play the multiplayer for a game
Ahh, interesting. I get that too actually. That's for pointing that out.
And I don't think you need Discord to play.
I'm busy enough as is, developing my own game and testing it, to test someone else's game... as fun as it looks ...
This one strikes me as a surface level reason. I would bet if you really focused on that answer, and really dug into the why, you would find deeper more meaningful reasons.
Though one of those could simply be priorities. Your own game might be your priority, and not testing other people's games. I kind of get that. But still, I suspect if you really thought about it, there's probably more to it than that.
It is hard to ask others to test your work if you don't take the time to help others' test their work.
Indeed. There is truth in that. It's hard to ask for something when you find yourself hesitant to do the same for others.
Though I suspect this comment won't feel very convincing, and I suspect it won't feel very convincing because there are other reasons hidden beneath. If those deeper reasons are not addressed, it won't change how someone feels about something.
I'm not keen on hearing a port of Outpost 2 to the Star Craft engine being called Outpost 3
That is a very keen observation. Now that I think about it, the name kind of bothers me too. It doesn't really feel like an "Outpost 3". It's more like an OP2: SC2 project. A rough clone of the original in a new game engine.
It's a pretty awesome clone so far. I'm impressed by how much went into it. But yeah, it doesn't quite feel like it should have the title "Outpost 3".
I'm curious, how would other people describe this game? I'm not very creative, so I'd just go with "Outpost 2: Starcraft 2", or describe it as a remake of Outpost 2 in the Starcraft 2 engine.
As for playtesting, it does get progressively tedious as you iterate to a final version, as the changes tend to get smaller and smaller. Once you've played it once, you already know it. The novelness wears off. Though in terms of changes, hopefully the need for feedback should also decrease. In terms of motivation, well..., that's the hard part.