Poll

Would you like it if Guardposts wouldn't disable if they reached "red" damage?

Yes, remove this feature
1 (14.3%)
Yes, remove but give the turret an attack penalty
2 (28.6%)
No, let it get disabled
4 (57.1%)

Total Members Voted: 6

Author Topic: Patch: Non-Disable Due To Damage Turrets  (Read 1653 times)

Offline lordpalandus

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Patch: Non-Disable Due To Damage Turrets
« on: March 26, 2012, 03:46:58 PM »
Auto-disabled turrets for patch
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Offline CK9

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Patch: Non-Disable Due To Damage Turrets
« Reply #1 on: March 27, 2012, 11:31:10 AM »
All structures that are power-dependant should get disabled in red health.  It just makes sense that the damage would cause it to lose the ability to transfer power to its various systems.
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Offline lordpalandus

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Patch: Non-Disable Due To Damage Turrets
« Reply #2 on: March 27, 2012, 11:41:12 AM »
I understand that but thats why I suggested that when it goes into red damage it suffers an attack penalty due to the problems with shunting power around...say a damage penalty while in red... still can fire, but not as effective.

Afterall once a GP hits red, its easy killing for a vehicle... whereas the vehicle can still fight when its in red.

Wouldn't you think that a vehicle at red damage couldn't fire as well or move as quickly at such low HP?
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline CK9

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Patch: Non-Disable Due To Damage Turrets
« Reply #3 on: March 27, 2012, 12:18:09 PM »
A vehicle in red moves VERY slowly.  In a vehicle, the layout of the power systems are much different.  It is far more likely to damage the drive train of the vehicle than the power system of its turret.  Meanwhile, a gp is just a turret, so it would be far more likely to get disabled from the damage.
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Offline lordpalandus

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Patch: Non-Disable Due To Damage Turrets
« Reply #4 on: March 27, 2012, 12:21:27 PM »
hmm forgot about the speed penalty.
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html