Author Topic: Dirt Production Capacity  (Read 2259 times)

Offline Hidiot

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Dirt Production Capacity
« on: March 12, 2010, 08:06:27 AM »
Whilst fiddling with the Production_Capacity value for the DIRT, I noticed that giving it a value of 0 will crash the game, but only upon selecting the DIRT.

Giving it a value of 1 will make the DIRT show 0% coverage in-game.

Does this mean that the game automatically excludes the DIRT itself when calculating its effectiveness (making the necessary amends)?
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Offline CK9

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Dirt Production Capacity
« Reply #1 on: March 12, 2010, 09:34:34 AM »
That would make sense...afterall, why would you need a Disaster Instant Response Team to rush off to the building they're already in?
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Offline Sirbomber

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Dirt Production Capacity
« Reply #2 on: March 12, 2010, 03:04:11 PM »
Somebody fire up the Hooman-signal!  :P  
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Offline evecolonycamander

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Dirt Production Capacity
« Reply #3 on: April 03, 2010, 04:04:55 PM »
Hooman!!
''The blight cant get us up here!''
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Offline Flashy

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Dirt Production Capacity
« Reply #4 on: April 03, 2010, 05:04:22 PM »
Or:
« Last Edit: April 03, 2010, 05:04:48 PM by Flashy »
Praise the mighty light towers!!!

Offline Hooman

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Dirt Production Capacity
« Reply #5 on: April 03, 2010, 06:59:59 PM »
LMAO! That's awesome.


Not sure about how the DIRTs work. I don't think I ever really looked too far into them.