Author Topic: Customisation & Ranking Configs  (Read 1796 times)

Offline Mr_Rieper

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Customisation & Ranking Configs
« on: November 17, 2008, 03:06:19 PM »
I'd just like to post some ideas that have managed to make other games quite popular:

Customisation:
 I'm a huge fan of this as I'm sure a lot of others are as well. In Dawn of War you can set a completely custom colour scheme from a large palette. This creates of wide variety of unique designs people show off to the friends, or can be used to identify them in games. Also being able to design your own logos or banners would be cool also.

Ranking:
This idea I love from COD4. Their ranking system. Its a great concept to be able to play for a long time and have something to show for it at the end of it all.

Amassing some sort of experience points for completing challenges in multiplayer (e.g. Finishing your opponent off in less than 20mins would earn you a small bonus or playing a game right to the finish would earn you another small bonus.)

This opens up unlockable abilities which have advantages and disadvantages (e.g. An ability which links a colonists mind directly to the tank, increasing all its abilities by a large amount, however when the vehicle is destroyed, so is the colonists mind[The colonist dies] or an ability that gives you added agridome production but subracts from your ore yield or vice versa.) The possibilties are endless... get creative...

At the end of the day, a system like this would make people want to play more or do better in their games. This also separates the noobs from the pro's.

*NOTE that this is a multiplayer concept first and foremost, any campaign ideas regarding this idea are welcome but not intentional. Don't attack me about this not being canon to the outpost series please...  :unsure:
« Last Edit: November 17, 2008, 03:30:23 PM by Mr_Rieper »
Purists will be the death of us...

Offline Sirbomber

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Customisation & Ranking Configs
« Reply #1 on: November 17, 2008, 07:10:17 PM »
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An ability which links a colonists mind directly to the tank
What the...?
You realize these things are all computer-controlled?

And why should you get special in-game bonuses for being good at the game?  If anything you should get a handicap so you don't own n00bs.

(This post was revised 3 times so you wouldn't cry, just so you know.)
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Freeza-CII

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« Reply #2 on: November 17, 2008, 10:21:03 PM »
Pretty much unlocking ablities and skills sounds like a MMO idea not a RTS of the sorts of outpost 2.  

But i agree with sirbomber just because your good at the game you shouldnt get a free pass.  things should get harder for you so you have to over come greater and greater obsticals not just go up against noobs so any one can get the super weapon with 3 clicks.  that might be a bit extreem but you get my point.  Any player should beable to be called Good or bad depending on how well they can play with the same set of variables as every one else.  If they are using a crutch like a ablitiy to build faster there not good there just lazy. and Lazy is not a good player.

Separating pros from noobs doesnt need any software design nature does that.  Besides I am going to be quite direct and blunt about this.  When you get a bunch of people together that can smite the non pro players in there eye you just get a room full of assholes that will end up getting owned by a room of people with no lives and there only enjoyment is a masochistic or sadistic pleasure in doing so.  Been there done that on all sides.

All for the ideas but I dont see this being used in the kinda outpost 3 we are looking for.

Offline Mr_Rieper

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« Reply #3 on: November 24, 2008, 08:12:35 AM »
Quote
What the...?
You realize these things are all computer-controlled?

(This post was revised 3 times so you wouldn't cry, just so you know.)
- Yeah, who doesn't? I was just throwing out a random idea, even though it wasn't very well thought out...

-Lol, Thanks for being so nice sirbomber :D

The idea was not to make the pros super powerful but balance a player's gameplay style a little. The "perks" or rewards the player would have received could have been used at the player's choice as it would have a positive effect on something, but, an equally negative effect on something else... (just to clarify)

I see both you points and realise that these unlockable "perks" are not such a good idea but what about the large amount of customisability? (wow that was a mouthful) I'd, for one, would like to being able to make my own colour set for a match and player logo for the after-match score screen... as I'm sure many others would too...
Purists will be the death of us...

Offline Hidiot

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« Reply #4 on: November 24, 2008, 09:01:49 AM »
You can always edit the color palette with some skill. I myself managed to get a decent color palette with about a weeks worth of a couple of hours work (whole palette, not just one color). The only colors you can edit easy are player colors. You'd need to edit the art file to edit other colors and I suspect desyncs too (having a diff color.bmp does not cause desyncs, it's just that you see player colors as your own palette shows them).

I will let Hooman, or anyone else who knows the game system to explain why you can('t) add player logos and the likes (heck, you can't add a single thing to OP2, you can only edit, pervert,etc. Yes, you can add techs to the tech files, but that has a limiting factor to it).

As an idea for an OP3. Do we still have an actually active OP3 project?
« Last Edit: November 24, 2008, 09:03:27 AM by Hidiot »
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Offline Sirbomber

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« Reply #5 on: November 24, 2008, 09:35:44 AM »
No.  I think Genesis isn't in the "Inactive Projects" forum because it has too many sub-forums and would be a pain to deal with.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials