Author Topic: Outpost 3d Development  (Read 133803 times)

Offline Spikerocks101

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« Reply #50 on: December 11, 2008, 04:31:59 PM »
Are you a god? This has to be fake.... i don't want to belive in such a lie, for nothing this good could ACTUALLY be done (it has been tried to many times before :). But, if you secede, i will come to your house, and clean it. You must be some sort of god, no?
 
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Offline Celledor

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« Reply #51 on: December 12, 2008, 03:12:37 AM »
Hehe thanks  :D  no not a god (or am I mohahah...) and no not a fake its the power and simplicity of Truevision 3D.

Its amasing to see how big of a change the shadows did so really hope I can get the to eat less performace.

Still there is much work to be done to turn these tests into a working game that dosen't require a monster computer (like mine  :) ) to play it, but I will make sure that all possible grafical settings can be modified from the menu.

I just tested that the game will work on Vista, not that I use vista but still that is good...  ;)  however the game uses DirectX so it will be restricted to windows (and the people that can hack Mac and Linux to make it work that is).

Offline Arklon

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« Reply #52 on: December 20, 2008, 03:36:36 PM »
Probably the most promising 3D OP project we've had.
(But... the Eden logo on your GUI is backwards :P)

Offline Celledor

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« Reply #53 on: December 22, 2008, 05:34:24 AM »
Ah your right it is.

Offline El'

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« Reply #54 on: December 24, 2008, 02:58:05 AM »
i've just found out about this project from the "OPU Winter Reunion" newsletter, and this is truly a great news that someone took onto making OP in 3d.
i guess it's way too early to seriously comment the graphic part (as you said it's meant to change anyway), but are you going to use dynamic shadows and bump-mapping? haven't seen how it's done in that engine you're using but usually it's not that hard to make, using the right textures.

and, about the textures, i have a copy of FilterForge software (professional edition) that's meant specially for textures generation. i've got it not long ago and still in a process of learning, but there's a lot of pre-made presets for textures that i can use to generate the new ones. so where i'm leading it, if someone is going to make the graphics part, send me a message and we can see what could be worked out
more about filterforge and examples are here

Offline Savant 231-A

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« Reply #55 on: December 24, 2008, 11:47:47 AM »
gimme more screenshots!  :kewl pics:

btw: I think this project should be given a bit more importance, because putting outpost 2 into 3d isn't an easy job.
« Last Edit: December 24, 2008, 11:49:24 AM by Savant 231-A »
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Offline Celledor

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« Reply #56 on: December 27, 2008, 09:34:09 AM »
Quote
i guess it's way too early to seriously comment the graphic part (as you said it's meant to change anyway), but are you going to use dynamic shadows and bump-mapping? haven't seen how it's done in that engine you're using but usually it's not that hard to make, using the right textures.
The shadows i'm using right now are dynamic stencil (I think thats what they are). Not sure about bump-mapping, whould be cool to have and the engine supports it but its to early to tell. Once the core structure of the game works and I put it open surce then people can add to it.


Quote
gimme more screenshots!
Will try to have a small demo movie soon, it will not show anything new only what the screenshots shows.

Offline Celledor

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« Reply #57 on: December 27, 2008, 10:06:33 AM »
Well I was in a good mood so happy holidays to you, here is a short screen recording of the alpha version in action, sorry for the poor quality.

>> Outpost 3D Alpha video

(Its 55 MB in size).

Better quality will come later.

Offline Savant 231-A

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« Reply #58 on: December 27, 2008, 02:55:35 PM »
i love you  :D

Any of the admins should really promote this project, as it has huge potential.
As i've seen, build menus are working, however the resources have not been coded yet, vehicles move...

I'm just happy to see something that someone has made and it works.

Respect  ;)  
« Last Edit: December 27, 2008, 03:01:54 PM by Savant 231-A »
Gordon Freeman, and mr. Crowbar would own Master Chief in any part of the day.
"Come here citizen."

"From the ashes of the collapse we seek to build a better world for all."

Offline Brazilian Fan

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« Reply #59 on: December 27, 2008, 04:39:34 PM »
Is this some kind of dream  :blink: ?
Seems like I'll be able to fry those pesky Lynx with the almighty thor shammer (MAHAHAHAHW), and now in 3D!!!  :lol:  

Offline Hidiot

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« Reply #60 on: December 28, 2008, 02:08:31 AM »
I see that when you order a group to go somewhere, they'll all want to go to the point you clicked.

Maybe (as something to do later) make it so, when you build your RCC (Robot Command Center) or as an upgrade to it or something, groups will move much smoother, as in not the whole group going to just a point; each unit goes to its own point in a formation.
Just an idea :)


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Offline Celledor

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« Reply #61 on: December 28, 2008, 06:41:11 AM »
Quote
As I’ve seen, build menus are working, however the resources have not been coded yet, vehicles move...
Well they are workingish  ;) ... (Buggy alpha code where I just get things to work so that I can write better beta code).

Quote
I see that when you order a group to go somewhere, they'll all want to go to the point you clicked.

Maybe (as something to do later) make it so, when you build your RCC (Robot Command Center) or as an upgrade to it or something, groups will move much smoother, as in not the whole group going to just a point; each unit goes to its own point in a formation.
Just an idea

Actually right now the units will move to an individual point to form a "box" formation around the point I clicked (however there is no collision code in right now to make them avoid each other), but yes more work will be spent on the movement (hopefully full steering behaviors) and I will try to make multiple formations available. All ideas are welcome.


More alpha movies will follow...

Offline Sirbomber

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« Reply #62 on: December 28, 2008, 11:50:13 PM »
Hmmm...
Talking about units moving in formation bothers me.  I never saw the strategic value of having your units move in the shape of a triangle instead of that of a box.  If you want to have units move in "formation" make sure there's a way to turn it off, for those of us who like large, disorganized armies and single-file Lynx lines.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Savant 231-A

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« Reply #63 on: December 29, 2008, 11:20:57 AM »
I've just now noticed something, you are also coding AI?
 
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Offline fighterguy

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« Reply #64 on: December 29, 2008, 02:14:30 PM »
isn't that Eddy-B's thing?

Offline Sirbomber

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« Reply #65 on: December 29, 2008, 04:18:35 PM »
Not really?
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline fighterguy

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« Reply #66 on: December 29, 2008, 10:15:00 PM »
off-topic, i know.  But I had heard a lot about Eddy-B doing advanced ai's.  Naturally, I assumed that it was his thing  Mabye I am wrong......

Offline Savant 231-A

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« Reply #67 on: December 30, 2008, 03:01:48 AM »
Quote
off-topic, i know.  But I had heard a lot about Eddy-B doing advanced ai's.  Naturally, I assumed that it was his thing  Mabye I am wrong......
Indeed, Eddy was doing that for the original OP2, but Celledor coding OP3D (i tried OP23D but that didn't work :P)
Gordon Freeman, and mr. Crowbar would own Master Chief in any part of the day.
"Come here citizen."

"From the ashes of the collapse we seek to build a better world for all."

Offline Celledor

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« Reply #68 on: December 30, 2008, 06:16:18 AM »
Quote
Hmmm...
Talking about units moving in formation bothers me. I never saw the strategic value of having your units move in the shape of a triangle instead of that of a box. If you want to have units move in "formation" make sure there's a way to turn it off, for those of us who like large, disorganized armies and single-file Lynx lines.
For the formations to work the formation must recognize the different types of units and make sure that e.g. some always stays at the back, behind some other type. But don't worry if I get this to work it will be an additional move option.

Quote
I've just now noticed something, you are also coding AI?
Not really that was just a test that includes units scanning for enemies, and the computer choosing which structures to build, never worked properly. So if anyone knows how to code a proper AI please do, the same rules and goals is the same in 3D as in 2D I think.

 

Offline Savant 231-A

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« Reply #69 on: December 30, 2008, 08:14:31 AM »
Quote
Not really that was just a test that includes units scanning for enemies, and the computer choosing which structures to build, never worked properly. So if anyone knows how to code a proper AI please do, the same rules and goals is the same in 3D as in 2D I think.
OP2 and it's AI were always a problem to code :D
Anyway, you should ask Eddy-B, or Hooman, or anyone else, since i don't know the name of everyone who knows op2 in depth from code to code. I they will be glad to help.
Gordon Freeman, and mr. Crowbar would own Master Chief in any part of the day.
"Come here citizen."

"From the ashes of the collapse we seek to build a better world for all."

Offline HaXtOr

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« Reply #70 on: December 30, 2008, 02:40:51 PM »
Quote
isn't that Eddy-B's thing?
that was my specialty :)

I had code to make 8 AI colonies that teamed up and beat the hell out of anyone.  Now if i could only find my code lol.

Offline Moley

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« Reply #71 on: December 30, 2008, 04:35:35 PM »
so cant wait for a beta for me to tes!
 :lol:
seriously send me the beta when it comes :angry:  
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Offline Savant 231-A

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« Reply #72 on: December 30, 2008, 05:11:03 PM »
Quote
Quote
isn't that Eddy-B's thing?
that was my specialty :)

I had code to make 8 AI colonies that teamed up and beat the hell out of anyone.  Now if i could only find my code lol.
there is always the search box in windows.
if you have linux, you can send a penguin to recover it
Gordon Freeman, and mr. Crowbar would own Master Chief in any part of the day.
"Come here citizen."

"From the ashes of the collapse we seek to build a better world for all."

Offline BlackBox

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« Reply #73 on: January 02, 2009, 11:41:33 PM »
Well, I felt that this project really deserved it's own forum. After talking with Celledor, he sounded interested in the idea -- so here it is, in its very own forum.

Offline Savant 231-A

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« Reply #74 on: January 03, 2009, 01:28:53 PM »
I love you too BlackBox :D

So, any news?
Gordon Freeman, and mr. Crowbar would own Master Chief in any part of the day.
"Come here citizen."

"From the ashes of the collapse we seek to build a better world for all."