Author Topic: Translate  (Read 1755 times)

Offline Lukc

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« on: January 12, 2008, 01:01:36 PM »
Can somebody make a translate of OP2 in French ? (Because I'm French)

Offline Arklon

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« Reply #1 on: January 12, 2008, 01:19:12 PM »
We do have localized versions of the string tables (in game text) in French. We don't have the French Savant voices, however. Let me see if I can't get a French language.ini working.

Offline Lukc

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« Reply #2 on: January 12, 2008, 01:23:02 PM »
Thx but videos and sounds are secondary...

Sorry I speak very bad English... :S  

Offline Arklon

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« Reply #3 on: January 12, 2008, 01:31:10 PM »
Actually, I didn't need to do any work to this extraction of the French strings to get it working (there was supposedly an off-by-one error in it). Unfortunately, the main menu is not translated by this. All in-game text is, however.

- Download this file: language-FR.ini (It's a text file, you may need to right click and click "save as", or whatever it is in French)
- Save it to your Outpost 2 directory
- Rename it to language.ini
« Last Edit: January 12, 2008, 01:31:47 PM by Arklon »

Offline Lukc

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« Reply #4 on: January 12, 2008, 01:39:19 PM »
thanks

The main menu is secondary too ^^

Offline Lukc

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« Reply #5 on: January 12, 2008, 01:54:03 PM »
And can I have description's researches ... ?

Sorry my English is very bad...  :whistle:  

Offline Arklon

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« Reply #6 on: January 12, 2008, 01:56:11 PM »
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And can I have description's researches ... ?

Sorry my English is very bad...  :whistle:
Unfortunately, techs work differently. We don't have the French tech files, and even if we did, using them would make you unable to play multiplayer with other people using the English version.

Offline Lukc

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« Reply #7 on: January 12, 2008, 01:58:24 PM »
Ok...  :)  

Offline Hooman

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« Reply #8 on: January 12, 2008, 10:14:19 PM »
We could make them work. We'd need a french translation though, and some time to verify the files are equivalent as far as the game is concerned.

The only problem is the text gets checksummed along with the game data, hence changing the text changes the checksum. But, we can just use the same trick we're already using and fool the checksum.
 

Offline Arklon

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« Reply #9 on: January 12, 2008, 11:19:27 PM »
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We could make them work. We'd need a french translation though, and some time to verify the files are equivalent as far as the game is concerned.

The only problem is the text gets checksummed along with the game data, hence changing the text changes the checksum. But, we can just use the same trick we're already using and fool the checksum.
Tech files are not checksummed (they should be, though), and if the techs are different in ANY way, the game will desync.