Author Topic: New Vehicle Designs  (Read 2979 times)

Offline Marukasu

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New Vehicle Designs
« on: November 21, 2007, 07:23:42 AM »
ARACHNID NO WEAPON
ARACHNID SINGLE
SCOUT NO WEAPON
SCOUT SINGLE
LYNX NO WEAPON
LYNX SINGLE
PANTHER NO WEAPON
PANTHER SINGLE
PANTHER DOUBLE
TIGER NO WEAPON
TIGER SINGLE
TIGER DOUBLE
TIGER ARTILERY
GAURD POST SINGLE
GAURD POST DOUBLE
GAURD POST ARTILERY

Also the turret could have an effect on the vehicles speed

-ARACHNID NO WEAPON=8
------ARACHNID SINGLE=5
----SCOUT NO WEAPON=10
---------SCOUT SINGLE=5
------LYNX NO WEAPON=8
-----------LYNX SINGLE=6
--PANTHER NO WEAPON=5
-------PANTHER SINGLE=4
-------PANTHER DOUBLE=2
------TIGER NO WEAPON=4
-----------TIGER SINGLE=4
----------TIGER DOUBLE=3
--------TIGER ARTILERY=1.5

Example Mazer Range

ARACHNID SINGLE=2
---SCOUT SINGLE=3
-----LYNX SINGLE=4
-PANTHER SINGLE=5
-PANTHER DOUBLE=3
----TIGER SINGLE=5
----TIGER DOUBLE=4
--TIGER ARTILERY=6

Example Rate of fire Mazer

ARACHNID SINGLE=40
---SCOUT SINGLE=50
-----LYNX SINGLE=30
-PANTHER SINGLE=25
-PANTHER DOUBLE=15
-----TIGER SINGLE=20
----TIGER DOUBLE=10
---TIGER ARTILERY=50

Now some of these ideas don't seem to have alot of purpose but this is just one way we could expand the game.

Give useful advise please.
« Last Edit: November 21, 2007, 07:36:47 AM by Marukasu »

Offline Sirbomber

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« Reply #1 on: November 21, 2007, 08:15:25 AM »
No. No Scouts with Weapons. No artillery.
And Dual-Turret Panthers and GPs are nothing new (and can actually exist in OP2 with some hacking).
Everything you proposed has been discussed before. Research ideas to make sure they haven't already been discussed before you post them.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Marukasu

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« Reply #2 on: November 21, 2007, 08:30:31 AM »
Quote
(and can actually exist in OP2 with some hacking).

Im not purposing op2 ideas.

Quote
No. No Scouts with Weapons. No artillery.
And Dual-Turret Panthers and GPs are nothing new (and can actually exist in OP2 with some hacking).
Everything you proposed has been discussed before. Research ideas to make sure they haven't already been discussed before you post them.

Please give reasons why not.
« Last Edit: November 21, 2007, 08:34:43 AM by Marukasu »

Offline Sirbomber

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« Reply #3 on: November 21, 2007, 08:44:11 AM »
Quote
Im not purposing op2 ideas.
Grrrr....
(I cannot express my frustration with you without having this post deleted and getting yelled at by people and/or starting a flame war.)
It was a SIDE NOTE. That's why it was mentioned AT THE END. The point was that people have already considered them, but apparently your time is too valuable for you to use the search button like EVERYONE ELSE.

Quote
Please give reasons why not.
Look them up yourself, like a told you to, and like everyone else who proposes an idea.
It is not my job to copy and paste every reason why these things are bad ideas. What makes you so special that you don't have to look things up when everyone else does?
« Last Edit: November 21, 2007, 08:47:59 AM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Marukasu

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« Reply #4 on: November 21, 2007, 09:00:38 AM »
I have looked up the ideas and mine are significantly different.
The general topic has been discussed many times but if you read them you would see the difference.
Quote
Im not purposing op2 ideas.
Well it makes sense since were in the op3 area. :blush:  

Offline Sirbomber

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« Reply #5 on: November 21, 2007, 09:25:08 AM »
Quote
I have looked up the ideas and mine are significantly different.
Uhh... No they aren't? How much different can dual-turrets and artillery be from each other?

And Scouts are called Scouts for a reason. They aren't meant to attack. They're supposed to scan for enemy units and find out what your enemies are up to.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Fenrisul

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« Reply #6 on: November 21, 2007, 11:03:51 AM »
I would like to see the Scout have a "Tracker" special ability :P much like the zerg Queen's Parasite ability in StarCraft in that case :P  If not - give it to the spiders; but scouts seem more appropriate.  Parking said unit in garage = cure.

Offline Marukasu

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« Reply #7 on: November 21, 2007, 03:47:30 PM »
Quote
Uhh... No they aren't? How much different can dual-turrets and artillery be from each other?

How much different can dual-turrets and artillery be from each other?

Do you even know what your saying!?

------A dual turret fire RAPIDLY from a SHORT range.
An Artillery turret fires SLOWLY from a LONG range.


Hmm how much more different could they be?




Quote
I would like to see the Scout have a "Tracker" special ability tongue.gif much like the zerg Queen's Parasite ability in StarCraft in that case tongue.gif If not - give it to the spiders; but scouts seem more appropriate. Parking said unit in garage = cure.
Thank you for actualy saying something productive :D.  I agree there should be more of a use for scouts other than the"Enemy unit sighted!" fuction.




Quote
And Scouts are called Scouts for a reason. They aren't meant to attack.

The "Scout" that I mentioned would be a "Scout" with the turret on it, it would be a cheap slow(slower than lynx) and short ranged(with low power) unarmored combat unit. Its speed is to slow with the turret on it and the scouts special component were taken out to fit the weapon. This could also be used to represent a desperate move to get combat units.
« Last Edit: November 21, 2007, 04:07:20 PM by Marukasu »

Offline Hooman

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« Reply #8 on: November 21, 2007, 06:20:14 PM »
Quote
QUOTE 
Uhh... No they aren't? How much different can dual-turrets and artillery be from each other?



How much different can dual-turrets and artillery be from each other?

Do you even know what your saying!?

------A dual turret fire RAPIDLY from a SHORT range.
An Artillery turret fires SLOWLY from a LONG range.


Hmm how much more different could they be?

Uhh, oh. I think I'll try to reply to this before someone else does.

I believe he meant how different are your dual turret ideas from other people's dual turret ideas. And how different are your artillery ideas from other people's artillery ideas. Very different meaning.
 

Offline Marukasu

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« Reply #9 on: November 22, 2007, 09:20:56 AM »
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I believe he meant how different are your dual turret ideas from other people's dual turret ideas. And how different are your artillery ideas from other people's artillery ideas. Very different meaning.

Okay. :heh:  Yeah the larger difference i think is that i took into account the limited power of each vehicle type and the weight effects of vehicles speed. But then again maybee if you go back a few years then some one might of had a pretty similar idea.

(I only look back a few month ago.)


Quote
------A dual turret fire RAPIDLY from a SHORT range.
An Artillery turret fires SLOWLY from a LONG range.

I also made it so the weight of the artillery turret slows the tiger down more than the double turret does or even the single turret.
« Last Edit: November 22, 2007, 10:47:09 AM by Marukasu »

Offline Freeza-CII

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« Reply #10 on: November 22, 2007, 12:23:28 PM »
Quote
I also made it so the weight of the artillery turret slows the tiger down more than the double turret does or even the single turret.

This was the idea of all the artillery units but the thing is people dont want a artillery unit.

Offline Marukasu

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« Reply #11 on: November 22, 2007, 01:08:19 PM »
Quote
This was the idea of all the artillery units but the thing is people dont want a artillery unit.

Alright.