Author Topic: Ir Sensors  (Read 4553 times)

Offline Savant 231-A

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Ir Sensors
« on: April 15, 2007, 11:32:49 AM »
Infra-Red Sensors

A small description:
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While vechicles are easily spoted when attacking beacuse of their light, the usage of IR sensor should be adapted.
It wouldn't make that vechicles wouldn't have to use light anymore, just in smaller numbers. (or prolly an advanced research could take care of that)
I think that IR sensors shouldn't be researched, beacuse it is very simple. It should automatically come with vechs.
E.g. vechs see-zone is 15 squares, enemy sees it as 5 squares... or less

Now it depends will it be used as IR LED's (light emmiting diodes) or another type of it.


The only bad thing is that (thumbsdown) IR could be detected by sensors.
 
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Offline Tellaris

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Ir Sensors
« Reply #1 on: April 15, 2007, 12:47:21 PM »
IR can also be blocked by landforms.   Unless you intend on makeing hills and such block these sensors, it doesn't really add a whole lot.   Its not particularly useful during the day, and its usefulness depends on how hot the planet is going to be.   Additionally, lots of atmospheric dust can distort an IR image to be undecipherable.    Radar is a bit more effective, with a lot longer range.   But it also suffers from some of the same problems.
« Last Edit: April 15, 2007, 12:50:56 PM by Baikon »
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Offline Savant 231-A

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Ir Sensors
« Reply #2 on: April 15, 2007, 01:13:29 PM »
yes, i posted this IR topic to duiscuss and see will it be affective.
Seems that radar would be a better idea.

 
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Offline Freeza-CII

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Ir Sensors
« Reply #3 on: April 15, 2007, 01:25:26 PM »
Savant look up FLIR i think that would be better for your idea.

Offline Savant 231-A

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Ir Sensors
« Reply #4 on: April 15, 2007, 01:34:04 PM »
Forward-Looking Infrared Radar... I Totally forgot on it.

The thing that helicopters have( aiming ), and on borders (to prevent illegals from crossing the border illiegaly)
I think that it is that thing similiar to Thermal Googles

Thanks Freeza. :)
 
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Offline Skydock Command

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Ir Sensors
« Reply #5 on: April 15, 2007, 02:41:36 PM »
So why not get an orbital satalie uplink. It cant be effected by the same things and it has a much widder area. You could build a network of them and have continuis feed for anywhere on the planet transmitted anywhere on the planet. But that might be to big a thing so it might not be good for in game...
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Offline Combine Crusier

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Ir Sensors
« Reply #6 on: April 15, 2007, 03:04:53 PM »
That would require a skydock and resources in orbit or a spaceport!
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Offline Freeza-CII

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Ir Sensors
« Reply #7 on: April 15, 2007, 04:45:13 PM »
or just have a FLIR sat that give the players main window another mode but there should be a disatvantage while in this mode.

Offline Pirogoeth

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Ir Sensors
« Reply #8 on: May 03, 2007, 09:54:01 AM »
Quote
So why not get an orbital satalie uplink. It cant be effected by the same things and it has a much widder area. You could build a network of them and have continuis feed for anywhere on the planet transmitted anywhere on the planet. But that might be to big a thing so it might not be good for in game...
would this not be GPS?
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Offline Freeza-CII

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Ir Sensors
« Reply #9 on: May 03, 2007, 12:29:43 PM »
Yes pretty much.  But the op2 way is to launch only one sat.

Offline Savant 231-A

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Ir Sensors
« Reply #10 on: May 03, 2007, 12:43:16 PM »
GPS is too spyish.
FLIR seems more reasonable.
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Offline Norsehound

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Ir Sensors
« Reply #11 on: October 12, 2007, 11:50:56 AM »
One could launch a sattelite that provides IR vision across the landscape.

Enemy vehicles would appear in neon colors over a darker landscape... but then again, clouds and the like could obscure vision and mask their approach. Same thing with the air around volcanoes/lava.
« Last Edit: October 12, 2007, 11:51:07 AM by Norsehound »
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