Author Topic: Buildings Can Catch Fire  (Read 5589 times)

Offline TH300

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Buildings Can Catch Fire
« on: March 19, 2006, 06:09:05 PM »
Buildings can catch fire

Originally proposed by leeor_net

Related ideas:

- Colonists walking around outside

Description:

An Adv. Lab. for example would continually lose HP and finally explode if not repaired.

This is a good idea, because:

- makes the game more realistic.
- additional challange.
« Last Edit: March 19, 2006, 06:38:45 PM by TH300 »

Offline Jgamer

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Buildings Can Catch Fire
« Reply #1 on: April 13, 2006, 09:45:41 AM »
Yeah, actually this would be really nice and add some extra reality. Maybe if you make so that the fire may go off 'spontaneously' if a DIRT is active (hey, they have fire extinguishers!) then this would be tons of rocks!

Offline dm-horus

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Buildings Can Catch Fire
« Reply #2 on: April 14, 2006, 09:39:16 AM »
adv. labs already explode when damaged, but do so suddenly and do not show a gradual decrease in hp.

adding damage over time and fire would be good and works with canon because adv labs contain large amounts of toxic, caustic and flammable materials which would burn in the co2 atmosphere of new terra. unfortunately the only places i could see actually having fire and it not breaking the laws of physics is the adv lab. no other structures contain enough flammable material to burn without the presense of oxygen except perhaps the smelter or various power plants or mines.

Offline Skydock Command

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Buildings Can Catch Fire
« Reply #3 on: September 17, 2006, 05:44:49 PM »
You do realize this is not New Terra. This is on Cythera. But good idea though. You could also have a reaserch that could make it more safe and contained to reduce the accidents.
« Last Edit: September 17, 2006, 05:45:44 PM by Skydock Command »
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Offline Freeza-CII

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Buildings Can Catch Fire
« Reply #4 on: September 17, 2006, 10:14:27 PM »
New terra and this other planet are both hostile environments that will not support a flame other then plasma.

Even tho the buildings burned in Starcraft remember these arent wooden huts there metal buildings with burnable stuff in them once there open to the enviroment the air gets sucked up because of hi to low or low to high and makes it so there is no fire.

Having buildings on fire isnt good any way because fire only adds.  Just have building damage like op2 where it starts to look battered and worn.  And then once there damaged enough they idle.

Reduction of damage and such is done by the Dirt and it has a upgrade already
« Last Edit: September 17, 2006, 10:15:30 PM by Freeza-CII »

Offline Leviathan

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Buildings Can Catch Fire
« Reply #5 on: September 18, 2006, 03:39:27 AM »
if there is oxygen in the planets air there could be fires.

which would be cool. maybe have internal structure fires also?

Offline Freeza-CII

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Buildings Can Catch Fire
« Reply #6 on: September 18, 2006, 02:40:18 PM »
lol if there is a internal fire people would put it out the idea that the fire would just sit there and burn is ridiculous.

Offline Betaray

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Buildings Can Catch Fire
« Reply #7 on: September 18, 2006, 02:57:31 PM »
yea they could just seal off the area and the fire would quickly use up the last of its oxygen and go out

but also having a gaping hole in the roof of an agradome yet it can still produce food is equally ridiculous
 
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Skydock Command

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Buildings Can Catch Fire
« Reply #8 on: September 18, 2006, 04:30:22 PM »
I agree. Thats just crazy. Bataray, they have fire extiguiters right?
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Offline Freeza-CII

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Buildings Can Catch Fire
« Reply #9 on: September 18, 2006, 05:32:05 PM »
lol no they would have some thing better then those red things you hang on the walls it would most likely be a overhead gas supression unit.

Offline Skydock Command

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Buildings Can Catch Fire
« Reply #10 on: September 19, 2006, 03:15:53 PM »
Then wouldnt that put out the fires realy fast?
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Offline Freeza-CII

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Buildings Can Catch Fire
« Reply #11 on: September 19, 2006, 03:25:55 PM »
that is the point

Offline Skydock Command

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Buildings Can Catch Fire
« Reply #12 on: September 19, 2006, 03:55:53 PM »
Then how could there be fires?
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Offline Betaray

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Buildings Can Catch Fire
« Reply #13 on: September 19, 2006, 04:07:42 PM »
well for one, the buildings have people in them, and that normally requires Air, that has oxygen in it, you put 2 and 2 together
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Sirbomber

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Buildings Can Catch Fire
« Reply #14 on: September 19, 2006, 04:12:34 PM »
Quote
Then how could there be fires?
There wouldn't be fires. That's the point.
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Offline Betaray

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Buildings Can Catch Fire
« Reply #15 on: September 19, 2006, 04:17:20 PM »
there would be internal fires, that's inevitable, but nothing on the scale that would compromise the integrity of the building
 
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Skydock Command

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Buildings Can Catch Fire
« Reply #16 on: September 19, 2006, 04:18:29 PM »
Quote
there would be internal fires, that's inevitable, but nothing on the scale that would compromise the integrity of the building
I know, then why show them at all?
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Offline Freeza-CII

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Buildings Can Catch Fire
« Reply #17 on: September 19, 2006, 04:31:31 PM »
OMG NO FIRE STOP NO MORE