I recently played a decent game with Horus- we played La Corrida, the map most of you rushers frown upon, however I digress...
Those familiar with La Corrida will remember that the computer playing eden in the center blockades itself in a rather innoportune position. It builds walls around itself, and creates a perfect bottleneck for any player to ambush.
Horus overtook the northwest side quickly, with massive numbers of microwave lynx. I scoffed quietly, but moved in my thor's tigers and emps to meet him.
Instead, Horus came to the southwest side to meet me- where I was completely prepared. His microwave lynx were completely out of range, and thors were picking them off one by one as the progressed through the bottleneck created by some simple walls that the CPU created. My opponent could have simply destroyed those walls to flood my 10-15 thors hammer's tigers that were defending, and would have stood a decent chance when his RPG Tigers came through, however two-by-two the tigers came through, and were destroyed with sufficent efficency.
My point is, what is your opinion on a map built for bottlenecking? something that would force a millitary strategic position or entry from multiple areas to make a offensive attack efficent.
I'm asking generally, what kind of map should I develop? LOL- I need ideas, and I'm completely blank. I need to create a map and the mission before reunion time, and I need ideas, I'm just throwing that one out there.
-Chris Merchant
Merchant Enterprises