Author Topic: Units  (Read 25020 times)

Offline leeor_net

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« Reply #150 on: November 09, 2005, 06:58:16 PM »
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I'm not trying to sound rude

You'll only sound rude of you say something like "Shutup, you ass. We havn't looked at anything yet and it's none of your freaking business". To tell you the truth, if anyone posted a comment like that one I'd probably be inclined to permanently black-list them and then attempt to have them removed from the forums. But that's just me.

Moving on, what we need to do is go through everything that's been posted in this topic as well as all of the others containing ideas, filter through the ones that make sense, the ones that aren't practicle and the ones that are just plain stupid (like "you should be able to eat your scientists and then fart them out").

After that list has been created we will go ahead as a team and go through each suggestion determining which ones we will try to incorporate and which ones we will not. After that process has been complete, we will go ahead and see which ideas we wanted to include actually can be included. So it's something that's going to take a little bit of time but we will certainly let everyone know what our decision is.

Now, of course, it's a matter of getting our DevBoard back online. I will create one for us to use on my neptuneTECH servers for the time being until we can come up with a better solution. (the punboy stuff has really thrown us around for a loop so bear with us all).
« Last Edit: November 10, 2005, 06:10:28 AM by Leviathan »

Offline Stormy

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« Reply #151 on: November 09, 2005, 11:26:41 PM »
I just hope we didn't lose any of our posts and whatnot.... Can someone possibly get onto the server and download all the data in genesis's subdomain? (maybe use root access or something). I just want to make sure that all the files are ok.
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Offline Freeza-CII

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« Reply #152 on: November 14, 2005, 01:05:36 PM »
I think the posts maybe lost forever :(.

But any way another Idea from the great freeza lol.

Now i thought of a def againist the ESG.  What if there Robodozer is immune to esg but only when they are dozeing.  That way they can clear any ESG mines or possibly permant mines in the game.  And they does use dozers to clean mines the fast way.  Also they have a vec with a bunch of flails that works even better but i thought some thing could be added to the dozer.

Offline Voyager7456

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« Reply #153 on: November 14, 2005, 02:59:29 PM »
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I'm not trying to flame your idea voyager..

but the thing is.... Human lives are too precious to use in battle. It's too risky, and just an easy way to get the remaining human population extinct. This is why they used robots instead of people; Robots can be replaced, Humans can't (yes, there are children and they become adults and whatnot, but that isn't where I am going here...)

Stormy

(/me claps to Voyager for getting the creative juices going :D )

Nice Idea though, it just won't work in the "outpost world" (I could have said universe :P :o)
Didn't they use human soldiers/guards in the novella?

I'm not flaming or arguing, the choices are up to you, just raising a point. :)
You have failed, our colony is doomed.

Offline Stormy

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« Reply #154 on: November 14, 2005, 04:00:55 PM »
Well, maybe inside the colony itself, but not outside. Possibly on "special occasions" but I doubt otherwise. People are just too valuable to send out like that ;).
Don't worry about flaming or arguing Voyager7456.. :) It's all good

They may have used them inside the novella I think because in OP1 you have police stations and whatnot.. so yea, I think in teh novella it would work, but not ingame unless it were a special circumstance. :)

Stormy :op2:
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Offline Freeza-CII

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« Reply #155 on: November 14, 2005, 04:18:10 PM »
A mission inside the colony that sounds uber cool.  The lowly worker that fought back a Eden invasion force with his mighty pipe wrench.  I smell Half life mod :D.  

Offline Betaray

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« Reply #156 on: November 16, 2005, 03:24:15 PM »
well ply invaded edens gulag and ply had comandos with heavy armor that they brought in, and there was heavy fighting in the eden gulag

so mabe not a ground troop role, but a building capture role, which I beleave was stated earlyer in the topic
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Offline Stormy

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« Reply #157 on: November 16, 2005, 11:14:39 PM »
Quote
I think the posts maybe lost forever :(.

But any way another Idea from the great freeza lol.

Now i thought of a def againist the ESG.  What if there Robodozer is immune to esg but only when they are dozeing.  That way they can clear any ESG mines or possibly permant mines in the game.  And they does use dozers to clean mines the fast way.  Also they have a vec with a bunch of flails that works even better but i thought some thing could be added to the dozer.
I MISSED this post. I think this is an awesome idea. What do you guys think? Or is it too much of a "cool" factor.... hm..... I say add it to the consideration list.... but not until you guys talk about it with me ;P
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Offline Hooman

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« Reply #158 on: November 17, 2005, 01:09:37 AM »
It's a nice idea but I think it has a few issues. First of all, ESG doesn't last very long, and bulldozers can take a while to doze (based on OP2). There would have to be some rebalancing here in terms of time or function. The flail idea seems like a bit much. Plus, it seems like it would make ESG a little too useless. If you're gonna clear with a dozer, it seems like you should be driving it straight through, and have vehicles follow behind in single file.

Although, I've certainly found myself wishing there was a way to quickly clear ESG, and driving scouts through it seemed a bit wasteful.  <_<

Hmm, what about reduced damage to dozers from ESG?
 

Offline dm-horus

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« Reply #159 on: November 17, 2005, 11:36:33 AM »
Science-
Lava Issues referring to units trucking thru dried lava
--------------------------
Pillow lava (actually the nickname given to lava that flows underwater, but it works for my explaination) typically oozes out of volcanic areas at a slow rate. These lavas are usually composed of denser materials (granite) and form thick lava fields. These lavas dry densely and would basically harden into bedrock. Very drivable.
The mechanisms that drive a volcanic explosion are determined by : depth of magma, composition, pressure, gases. When magma is under pressure for long periods of time, the lava becomes gas-saturated much exactly like a bottle of coke is carbonated. When the colvano erupts, the gasses immediately leave the magma and escape at high velocity due to the change in pressure. Typically lava that comes from these types of eruptions are still heavily saturated with trace gases and are comparatively brittle to other types of lava. A lava field from this type of eruption would be crunchy and difficult to drive thru.
I think this opens up an option to allow volcanoes to erupt in more than one way: constnatly oozing, slow-moving lava that once dried is easy to drive on or sudden, violent, convulsive eruption that blankets an area with brittle ejecta. I kind of like the idea of having more than one lava type. Lava walls to redirect slow-moving flows and then having much more rare, violent explosions that are harder to defend against.
This brings to memory custom CnC maps where meteors constantly rain down on certain parts of the map. It would provide extra strategy in multiplayer too. If you simply drive your tank column directly to the enemy, theyll likely get pumelled by falling ejecta aside from avoiding obvious flows.
Id also like to see additional lighting features: if theres an electrical storm, have the lighting for the map dim and change shade (once again, like Cnc).
This thread is prolly old and dead, but Im bored and needing to flex my geology geek muscle!
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Aircraft.
Ive always envisioned militarized versions of hi-flying atmospheric drones. You could make early available air units look like simply modded weather drones and as the tech tree expands, make them look progressively more specialized (fighters, bombers, scouts, etc).
Look to those US military bots. Theyre basically modded versions of university science weather drones with a maverick missile duct-taped underneath.
I always thought aircraft would be a more reliable, REPLENTISHABLE means of surveying than satellites. IN OP2 the colonies decided to shut them all down anyway (until you send up the EDWARD sat). Arent lynx just modded scouts? It would stand to reason scientific aircraft would be modded into attack craft.
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Building/Unit Evacuate-
Colonists can evacuate buildings or units at anytime. If a building is about to explode, you can remove all staff from them to avoid population loss. However, colonists can only survive for a limited amount of time on the surface due to exposure issues. Colonists do not move swiftly on the surface, so evacuation transports or another building to load into would have to be reasonably close. Colonists on the surface have no offensive capabilities. You could even incorporate "tube exits" to where if a building is evacuated, colonists can re-enter the colony by entering a small building (maybe less than the size of a defense turret) connected to a tube.
This would kinda replace the system of "global population" in that if you build a command center on the other side of the map, colonists magically appear there to staff it. But I suppose this would only really be desired if you wanted to make the game much more realistic.
On second thought, this isnt really a good idea. Since units arent staffed, it doesnt really make sense anyway.
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Thanks for the heads up, Hooman! That's what I get for hitting the forum first thing in the morning :P
« Last Edit: November 17, 2005, 04:19:57 PM by dm-horus »

Offline Hooman

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« Reply #160 on: November 17, 2005, 04:05:34 PM »
Hmm, some nice ideas. I don't think your evac transport idea is all that bad really. It would certainly give new uses for the evac transport, which seem a little lacking in OP2. Rather than simply building them to satisfy some victory trigger condition, you'd actually have a use for them.

(Btw, you should use the edit button instead of posting 3 times in a row, unless the posts are like a day apart each).
 

Offline Stormy

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« Reply #161 on: November 17, 2005, 04:52:19 PM »
Quote


(Btw, you should use the edit button instead of posting 3 times in a row, unless the posts are like a day apart each).
If I do that, people will be lost and not know where to go to read the next post. I don't post 3 Times in a row though, who did that?

The colonists would be actual Human Models in some LODs. They WILL have pressure suits on, otherwise they would suffocate. This makes many aspects of the game interesting imo.

I'd like to see better unit control, like auto formations, and smarter AI for your own units maybe. That would be cool :)

stormy :op2:
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Offline Hooman

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« Reply #162 on: November 17, 2005, 05:01:57 PM »
Lol Stormy. Look up from my post for one that was recently edited.  :o

Yes, the smarter AI would be nice. What would be really cool is some auto sorting formations, were certain units would go to the front, and other would end up in the back. Then you wouldn't have to order the units around seperately. Just tell the group where to go, and they'll order themselves accordingly. Say, offensive units to the front for attacks. Offensive (or defensive) units to the back for retreats. And offensive units on either end for escorts of important units. You can also order attack units. So maybe put EMP up front to disable things when you first come in, then have the Thors/RPGs roll up behind and attack.

Oh, and smarter path finding and group movement is also nice. I don't like it when groups travel single file because of obstacles in the way. It weakens your attack force too much.
 

Offline Betaray

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« Reply #163 on: November 17, 2005, 05:11:46 PM »
we have an evacuate building button, its called idle lol

it also reduces dmg done to that building, ive checked, so for disasters it would help, but it wouldnt do much against an attack

http://forum.outpostuniverse.net/index.php?showtopic=1036

btw heres the robo/seed coloney idea again for anyone that hasnt seen it yet
« Last Edit: November 17, 2005, 05:12:43 PM by Betaray »
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I just hope they don't explode

Offline Freeza-CII

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« Reply #164 on: November 18, 2005, 05:00:53 PM »
A better AI would be nice but the player controled vecs should keep there basic AI routes fire when any thing is near and partol and stand guard.  :)

A AI that can basicly smash Levi but still play fair would be cool but that would have to be the hard setting.  

Offline Betaray

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« Reply #165 on: November 18, 2005, 07:03:03 PM »
it will be awhile before a computer can outsmart a human, and even further before they can outsmart lev lol
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Stormy

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« Reply #166 on: November 19, 2005, 08:55:44 AM »
I'm not flaming anything, I just want to end the savant discussion.

The savants only can build what they have "seen" or what is on the planet leftover.. Such as rubble... etc..

The savants are trying to eliminate any threats on the planet (the Elders)
They don't know friend from foe, so all things are enemies...

This is only a SMALL PART of the conflict in OP3.

What do you think?
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Offline zigzagjoe

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« Reply #167 on: November 19, 2005, 12:57:54 PM »
er; the savants regard humans as masters or creators or somehting. they were not hostile, and were not limited to what was left on the planet interms of tech. a rtfm moment here....

Offline Stormy

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« Reply #168 on: November 19, 2005, 01:24:27 PM »
Yes but when their protein cores were killed by the blight... they lost the ability to reconize friend from foe.... and in turn, their creators.. So the will attack anything that comes within range.
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Offline Betaray

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« Reply #169 on: November 19, 2005, 03:24:25 PM »
their proteen cores wernt destroyed by the blight, they became the blight

and because all their memory and computing functions were the proteen cores, the blight pretty much became a living savant

why would they give a radio transmitter to a being that is their enemy?

but this topic is about new units, not savants, that argument is eleswhare, so we should probly keep it that way
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I just hope they don't explode

Offline Stormy

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« Reply #170 on: November 26, 2005, 12:21:27 PM »
Uhh betaray, who is "they". If it's the humans you're talking about... they had no choice but to leave a few savants behind in the very first colony because of the rush. It was a VERY rushed evacuation.

They never knew that the savants would become their enemy, and the radio transmitter was left behind in the evac also. Besides, what does a radio transmitter have to do with this? :lol:

Ok guys, This thread is only for new units. Let's keep it that way (Just like beta said :) )

stormy :op2:
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Offline Freeza-CII

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« Reply #171 on: November 28, 2005, 12:15:27 PM »
This is "bob" this is no blight here unless you are followins suit and making more blight.  How can a savant that never met the blight suffer from its effects.

Now a computer glitch or malfunctionor even virus made by one crazed scientist seems like a better option.   Because the savant could then link up with the RCC computers and take over a vec or 2.

AND STOP IT WITH THE BLIGHT LOL its only going to cause this thread to fall into chaos like the info leak.

Offline Stormy

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« Reply #172 on: November 28, 2005, 03:56:34 PM »
Guys, I say it's time to make a new thread. Each time you have a new idea, make a new thread for it. In those threads, do not go off topic, each idea will have their own thread.

As of now, I'm going to go through this thread and the info leak thread and split up all the ideas that aren't insane. They will get their own topic, and yes, the "owner" of the idea will still get credit! :D (any volunteers with this are welcome to help, it's a lot of posts to go through.)
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Offline Freeza-CII

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« Reply #173 on: November 29, 2005, 11:47:04 AM »
hmmm if we have to do that then thinks need to be split up in to the catagories of
Units Research Buildings ect then all the threads pretaining to which ever are put into there