Author Topic: Age Old Problem  (Read 4946 times)

Offline Hooman

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Age Old Problem
« Reply #25 on: November 04, 2005, 05:31:28 PM »
Lol, Eddy has a point there. Besides, weighing coins seems a little more practical and easier than heating them (particularly to the temperature to make them glow) or observing them fall through water (which would likely be subject to a wide range of error). Besides, it might be very hard to distinguish between cases if the weights are close enough together.

But yeah, that was interesting to know. Any other strange ways?
 

Offline Eddy-B

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Age Old Problem
« Reply #26 on: November 05, 2005, 03:14:06 PM »
well - u can throw the coins at random people on the street, and keep score all day long.
Then in the end, check what coin caused the most damage (to the people you hit, or the most damage to you, done by the agry people. The heavier the coin, the more agry they will be). If the weight difference is large enough, you could see a difference in people's reactions on the very first go: 8 of them will come after you, and 1 person won't get up anymore. :P
« Last Edit: November 05, 2005, 03:14:42 PM by Eddy-B »
Rule #1:  Eddy is always right
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Offline spirit1flyer

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Age Old Problem
« Reply #27 on: November 05, 2005, 03:17:27 PM »
Lol now there's one way to pick a fight  :P  
"Until you stalk and overrun You can't devour anyone"


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Offline Hooman

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Age Old Problem
« Reply #28 on: November 05, 2005, 05:59:36 PM »
Oh my. That was sick, but slightly amusing. I somehow doubt there would be much difference in impact though. The idea of the balance was that it could detect smaller differences in weight with accuracy much better than picking up each coin and guessing. ... Plus, what's to stop the angry people from running off with your coins.  :o