Poll

Which tileset would you like to see most?

Snow
8 (44.4%)
Lava (Dark brown stuff and firey)
1 (5.6%)
Beach (Sandy)
1 (5.6%)
City (Normal or Ruined I guess)
1 (5.6%)
Water
1 (5.6%)
Underground
1 (5.6%)
Space (On Platforms)
3 (16.7%)
Computer/Virtual Reality
1 (5.6%)
Dance Floor
0 (0%)
Other (It'd be great to know what you meant by other!)
1 (5.6%)

Total Members Voted: 18

Author Topic: Tilesets  (Read 5347 times)

Offline Sirbomber

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Tilesets
« on: October 08, 2005, 10:19:21 AM »
So... If you could make your own OP2 tileset, which would it be (and why if you want)?

I'd have to say Space because it would fit well with how OP2 works.
« Last Edit: October 08, 2005, 10:19:42 AM by Sirbomber »
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Offline TH300

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« Reply #1 on: October 08, 2005, 05:22:41 PM »
The first idea that came to my mind when Levi presented Greenworld was an indoor tileset in the style of some Red Alert missions. Thats what I'd make if I had the time.

Offline Eddy-B

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« Reply #2 on: October 08, 2005, 06:48:45 PM »
i'd have to say snow (my vote), or beach.

WTF! Dancefloor ??
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Offline CK9

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« Reply #3 on: October 09, 2005, 03:37:03 AM »
If you've been to my site, you'd know that I'd say underground :heh:
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Offline Betaray

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« Reply #4 on: October 09, 2005, 03:06:22 PM »
PLAID!!
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I just hope they don't explode

Offline Highlander

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« Reply #5 on: October 10, 2005, 10:01:43 AM »
Snow!

There must be more Ice out there than just the few tiles wide ice packs you see on the world maps!!
There can be Only one. Wipe Them out. All of Them.

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Offline CK9

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« Reply #6 on: October 10, 2005, 10:18:28 AM »
Fighting on the ice caps...too bad you can't program the vehicles spinning out, hehehe
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srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline BlackBox

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« Reply #7 on: October 10, 2005, 01:54:55 PM »
Maybe we could bug Lev to work on icewld!

I'd do some tilesets but I don't have the patience to create individual land features like cliffs, etc

Actually, I did a sort of sandy one (it looks a bit like mars) but there aren't definite terrain objects like cliffs. it's just semi flat land, about 20x20 tiles.

Offline Freeza-CII

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« Reply #8 on: October 10, 2005, 06:22:03 PM »
I am thinking a swapland tileset that can be ripped like green world if possible.

Offline Sirbomber

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« Reply #9 on: October 10, 2005, 07:20:13 PM »
I'm going to regret saying this, but if I knew how to, I'd probably do some tilesets.
So... How DO you do tilesets?
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Offline Hooman

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« Reply #10 on: October 10, 2005, 09:31:02 PM »
In it's most basic form, you just convert or create some graphics. Outpost2 will accept normal Windows bitmaps for the tilesets. You just make the bitmap 32 pixels wide, by 32*numTiles pixels high. Pack each 32x32 pixel tile right on top of each other.

Now, that will allows the game to load and use the graphics, but there is still more to having a tile set that works correctly. Unfortunately, we've never provided editing for the other misc details to handle things smoothly (yet). So I guess you can just not worry about them right now.

If you're wondering what the other misc details are, think what happens when you bulldoze a region, or lay down tubes or walls. It has to change the tile graphics from whatever it was to the bulldozed, tubed, or walled tile. There is a table that is supposed to handle this translation (and is built into the map files that use the tilesets). But alas, editing that table is something that's still only planned for the future. In the meantime, you can use the table from an existing map, and organize your tileset so certain things correspond, like the bulldozed, tubed, and walled tiles. Lava tiles are probably also important. (Just make sure the indexes are all at the same position). Anyways, editing for that will eventually become available, so even if you have no idea what I'm talking about, you don't need to worry too much.

So yeah, just made a big tall bitmap with the tiles you want in it.
 

Offline Leviathan

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« Reply #11 on: October 11, 2005, 04:50:36 AM »
Why does no one check the wiki before asking?

wiki.outpostuniverse.net/How_To_Make_Tilesets

Im sure you could of found that on your own!

Post any questions.

Offline Sirbomber

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« Reply #12 on: October 11, 2005, 02:28:38 PM »
I'm afraid of encyclopedias, electronic or otherwise.   :unsure:
But fine, I'll check it out...

So, where would I get that gif editor it talks about?
« Last Edit: October 11, 2005, 03:17:42 PM by Sirbomber »
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Offline Leviathan

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« Reply #13 on: October 12, 2005, 08:57:28 AM »
You dont need one.. get IrfanView if you dont got it, its a great image viewer and converter.

Well tbh (to be honost) your gonna have a lot of trouble making new tilesets untill we release the little tools to help ya. Ill try and get it done by friday. Keep buging me!

But you should start by making images which your gonna have for your tileset. Hills, rocks, passable terren whateva etc. Thats the first step, make the images. converting it to work with op2 comes after. then making maps.

Offline Sirbomber

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« Reply #14 on: October 12, 2005, 01:00:18 PM »
To be honest, I just took the starcraft ice world tilesets and saved them at bitmaps.
So all I really have to do with art is make bulldozed, tubed, rubbled, and walled tiles.
I think...  :unsure:

Until then I'll pretend I know what to do.
« Last Edit: October 12, 2005, 01:04:45 PM by Sirbomber »
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Offline Leviathan

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« Reply #15 on: October 12, 2005, 01:18:13 PM »
Dont worry about walls, tubes and the op2 stuff because what we do is get the  blank tiles (eg wall on white) and paste em over the bulldozed tile.

So what you gotta do is make a bulldozed tile. And custom creator tiles would be good, you know, when a unit blows up it leaves a mark.

Offline Sirbomber

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« Reply #16 on: October 12, 2005, 01:51:15 PM »
Right now I'm sorting through what I actually do and don't need. (I just click export on all of them). I don't think we'll be using the dirt, grass, or water tiles?  ;)
I'll think about using the ice tiles or not.
What do you all think?
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Offline lordly_dragon

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« Reply #17 on: October 12, 2005, 03:22:59 PM »
would be cool  (thumbsup)  

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Offline Leviathan

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« Reply #18 on: October 12, 2005, 07:02:45 PM »
I wouldnt have the water because it takes a lot of effort to make it animiate.

Offline Stormy

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« Reply #19 on: October 12, 2005, 11:32:39 PM »
Lol, it could be fun to have an auto-tileset generator like Photoshop's Cloud Generator. :D  :lol:

Imagine the messed up battles and whatnot!!!

OOH!!!! a tile randomizer, just for the heck of it! Make screwed up levels that people don't know where the are going. Adds a new element to the game; Finding your way out of the maze and killing your opponents....  :lol:

THink of the possibilities

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