Author Topic: Outpost: Genesis Info Leak  (Read 78293 times)

Offline Stormy

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« Reply #150 on: October 04, 2005, 05:20:50 PM »
What about nuclear powered Weapons or Vehicles,

Ie: its as an upgrade, makes vehicles faster
« Last Edit: October 04, 2005, 05:21:14 PM by Stormy »
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Offline TH300

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« Reply #151 on: October 04, 2005, 05:26:09 PM »
Quote
What about nuclear powered Weapons or Vehicles,

Ie: its as an upgrade, makes vehicles faster
nuclear power is already used in Outpost2, also in vehicles.
Nuclear power is probably why tokamaks permanently loose hitpoints.
And effective nuclear fusion is realistic in the time in which Outpost2 plays.

Offline Stormy

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« Reply #152 on: October 04, 2005, 05:30:48 PM »
Ok then, so Nuclear stuff is already there and in use.... What about some other satelites?
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Offline leeor_net

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« Reply #153 on: October 04, 2005, 07:59:32 PM »
Actually, the vehicles in the OP series uses fuel cells. Nuclear power is just too unstable and mobile fusion drives (sized for a lynx) just simply wouldn't be practicle in addition to being extremely dangerous. Plus, if you get a containment leak from one of those on-board fusion reactors you'd have a mini-nuke on your hands and that just won't do.

Offline Hooman

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« Reply #154 on: October 04, 2005, 08:20:16 PM »
Ahem, since people seem to be ignoring me.

Taken from multitek.txt. Anyone else ever bother to read about the tech they're researching? Or are you all too busy clicking?


Advanced Vehicle Power Plant
Teaser:
Quote
Several of the vehicle models we use are powered by the R-2000 cool-fusion plant.  Our work in High-Temperature Superconductivity may be applicable to an improvement of this power plant.
Description:
Quote
The new R-3000 series cool-fusion plant has been installed in all Cargo Trucks, Robo-Dozers, Earthworkers, replacing the earlier R-2000 model.  This application of the High-Temperature Superconductivity technology has increased the speed of these vehicles.



Also,
Independent Turret Power Systems
Teaser:
Quote
Our weapons turrets currently feed off the Lynx cool-fusion power plant.  Because of the other demands on this power system, the amount of power that is available to the weapon is limited.  Our research project will develop an independent power source for weapons turrets.
Description:
Quote
The R-10 cool-fusion power cell, just developed, is a small but powerful generator designed to fit into the weapons turret on our Lynx combat vehicles.  This replaces the power feeds from the Lynx' own cool-fusion plant, and makes possible other, more powerful weapons systems.
« Last Edit: October 04, 2005, 08:22:51 PM by Hooman »

Offline leeor_net

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« Reply #155 on: October 04, 2005, 08:31:16 PM »
Cool, good info. But the Tokomak is not a cool-fusion device. Tokomak reactors reach a core tempurature of around 40 million degrees farenheit... much higher than the surface of the sun. The only reason it doesn't melt down is because the superheated plasma inside the torroidal chamber is contained within a magnetic field.

As far as cold-fusion is concerned, that does help quite a bit in terms of allowing mobile fusion reactors. Cool fusion is theoretically possible (actually, a friend and I have come up with several solutions that should make it work but we just simply don't have the money, time or resources to try it [plus the possibility of leveling half of the state]) so it's not too much to stretch that in the next 60 years we may just as well have cold-fusion reactors (that would certainly change the way the world works!).

Offline HaXtOr

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« Reply #156 on: October 04, 2005, 09:33:33 PM »
Why not use a premade Game engine? Like the Halflife Engine or the HalfLife 2? Halo anyone? shure they are shooting games but the engiens are very well documented and easy to use

Offline leeor_net

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« Reply #157 on: October 04, 2005, 09:41:16 PM »
You definatly need to read some of the earlier pages.

And quite frankly, if I was going to use a premade engine, it WOULD NOT BE THE HALFLIFE SERIES.

Halflife was based on the Quake2 engine. And I have access to the Quake2 source. So I would just use that. Plus, it's nearly 10 years old so forget it.

HalfLife two is a first person shooter and this game is not.

Plus, it'd take just as long to read through someone elses work and make it work the way I wanted it to than to simply program my own engine. Besides, I have a few friends that are also programmers that will help with several of the engine components (e.g., networking, sound, etc.) so I'm pretty much focusing on the basic game logic.

As far as the rendering engine is concerned, I would rather use a highly optimized current rendering engine than something that's already 2 years old. The graphics component is done so I don't have to worry about that. I just have to create the necessary interfaces to supply the Refresh engine with what to go do with itself.

Plus, I wanted to program a 3D game with other people as part of a team rather than solo this time and OP3 was perfect for me.

Besides, the refresh engine is really good. Take a look at http://genesis.outpostuniverse.net and view the Images section. THere are a few screenshots from the game there.

Also, for larger images (I think I left larger images), view page like 3 or 4 or something. They're around there somewhere.
 

Offline HaXtOr

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« Reply #158 on: October 04, 2005, 09:43:33 PM »
ah sounds like what im doig in java only with simtower lol.. maybe it can be used for op2?

Offline Stormy

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« Reply #159 on: October 04, 2005, 09:47:07 PM »
Um... you totally miss the point:

1. Making a new engine makes it fun and interesting; It's a learning experience no matter HOW good you are
2. Even if the code for another engine is documented, It's not really enough to allow us to edit it to the point of making the OP3
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Offline Freeza-CII

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« Reply #160 on: October 04, 2005, 09:48:31 PM »
All the vecs run on morale and burning the dead bodies of scientists lol.  

Offline HaXtOr

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« Reply #161 on: October 04, 2005, 09:59:51 PM »
lol Gorden freeman stop killing your scientists lmao

Offline leeor_net

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« Reply #162 on: October 04, 2005, 10:03:09 PM »
Quote
All the vecs run on morale and burning the dead bodies of scientists lol.

ROFLMFAO!!!

Well, stormy said it best: It's fun to create new things (that I intend to release into the community so that Levi's dreams of remaking OP2 in a 3D RTS engine comes true) and it's great to have everyone involved even if it's just certain parts of it (BTW, the suggestions are the biggest part of what we need! The ideas!)

Offline HaXtOr

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« Reply #163 on: October 04, 2005, 10:07:36 PM »
Omg I  so have to make a op2 Scientist kill mod for halflife lol go to the eden or plymoth base secritly to kill the scientists lmao

Offline leeor_net

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« Reply #164 on: October 04, 2005, 10:12:59 PM »
You'll be able to make that MOD for OP3 as well...  :yawn:  

Offline Stormy

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« Reply #165 on: October 04, 2005, 10:29:58 PM »
Lol, you mean go in and shoot the scientists!?!? LOL! Ok... LEts get back on topic...

Back to ideas :D
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Offline leeor_net

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« Reply #166 on: October 04, 2005, 10:42:01 PM »
Choke the Lab Assistant... Run 'im down with a scooter! Ahhh hahahahahahahaha!!!

/me compses himself.

Back to reality...

<moogle's charm is rubbing off on me>

Offline Stormy

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« Reply #167 on: October 04, 2005, 11:20:32 PM »
Ok people, Shall I make a new thread for Ideas so that they are organized? :D

Basically make a new thread for each idea, the ideas will be pinned if they are good, and not if the are in progress/ not going to work.

Hacker or someone, could you make another sub-forum inside Outpost:Genesis? This would be for the ideas, that way we have a clear area for the pins, and the ones that aren't pinned.
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Offline TH300

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« Reply #168 on: October 05, 2005, 04:38:15 AM »
Quote
Ok people, Shall I make a new thread for Ideas so that they are organized? :D

Basically make a new thread for each idea, the ideas will be pinned if they are good, and not if the are in progress/ not going to work.

Hacker or someone, could you make another sub-forum inside Outpost:Genesis? This would be for the ideas, that way we have a clear area for the pins, and the ones that aren't pinned.
good approach. It'll be really hard to sort though, because you can't just seperate all ideas, most of them work as a whole.

PS: can someone tell me: is spam allowed now? if so, I will also start posting lots of useless stuff. I haven't seen as many new posts on one day before in this thread.

Offline leeor_net

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« Reply #169 on: October 05, 2005, 05:23:12 PM »
Same here, so I would rather that this thread not get spammed. The idea for this thread is actually to be for a snippets of goodies about the OP3 project (and yeah, there are PLENTY more!) :-)

Either way, stormy, I think it'd be good to split the topics.

Offline Stormy

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« Reply #170 on: October 05, 2005, 10:21:53 PM »
Ok, How do you propose we sort the ideas then? I'm really really tired, so .... bear with me if I don't make any sense  :lol:  
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Offline Freeza-CII

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« Reply #171 on: October 09, 2005, 11:41:34 AM »
Since you guys want to separate this into different suggestion threads.  Then make this tread so only you guys can post in it but every one else can see it.  Or set up the other threads right away lol

Offline TH300

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« Reply #172 on: October 09, 2005, 12:03:48 PM »
Quote
Ok, How do you propose we sort the ideas then? I'm really really tired, so .... bear with me if I don't make any sense  :lol:
I suggest we don't spam this thread with ideas of how to sort ideas. We should rather discuss this internally.

Offline zigzagjoe

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« Reply #173 on: October 09, 2005, 12:07:43 PM »
only way to set somehting like that freeza is if you set the forum options. perhaps levi or hacker could create a sep subforum for ya'll?

being able to see the threads and not reply to them, tho, doesnt seem like the best way to get ideas and such.
« Last Edit: October 09, 2005, 12:08:00 PM by zigzagjoe »

Offline Freeza-CII

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« Reply #174 on: October 09, 2005, 08:45:29 PM »
You guys should make a research thread and a buildings thread to go along with your Units thread