Author Topic: Green/grass Tileset  (Read 7878 times)

Offline Leviathan

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Green/grass Tileset
« on: July 05, 2005, 08:37:05 AM »
Something great from the OPU labs...!
The first new tile set is nearing completion.

Its green style terrain with trees and hills, and grass :)

You can watch a video of me and Bouzip playing a game on one of the new Greenworld maps.

2005-07-05LevVSBouzip.rar (37.7MB)

Ill be releaseing it 2moz probly.

 

Offline leeor_net

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Green/grass Tileset
« Reply #1 on: July 05, 2005, 09:32:47 AM »
If you want, I can create the source graphics for a snow/ice terrain for you. Have a lot of experience with 2D graphics... :) (it's what I grew up with!)

Anyway, All I need is a template just to show me were tiles go (even the original set would work).

I would really like to help and add content to the OP2 scene.

Offline Eddy-B

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Green/grass Tileset
« Reply #2 on: July 05, 2005, 02:27:03 PM »
Looking good!
Who's the author ?
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Offline BlackBox

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Green/grass Tileset
« Reply #3 on: July 05, 2005, 02:41:48 PM »
Lev is as far as I know, with some help from other people (numbered the tiles in paint, till we realized there are programs to do that for you)

This is a conversion of.. I'll let you guess the game. :P

Offline TH300

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Green/grass Tileset
« Reply #4 on: July 06, 2005, 04:42:41 AM »
looks nice, although it takes away from the typical op2 feeling. Maybe thats what we need to make the game interesting again for some people.

Offline Eddy-B

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« Reply #5 on: July 06, 2005, 11:25:01 AM »
Sure looks interresting to me.
I want to know more about it, and if it's possible to let a mission dll choose which tileset to use. That way we can make tileset-specific missions, like on most other RTS games.

Also, i'd like to look at the possibility to add this to renegades :D
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Offline Hooman

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Green/grass Tileset
« Reply #6 on: July 06, 2005, 04:47:09 PM »
The tile sets are selected by the .map file. So you can easily do this for Renegades if you're making your own maps.
 

Offline Eddy-B

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Green/grass Tileset
« Reply #7 on: July 06, 2005, 04:49:17 PM »
And is it possible to ADD more tiles ?  (so we can add the grass set to the existing one) ?  OP2 gives you the possibility to select upto 0xFFFF different tiles
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Offline Leviathan

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Green/grass Tileset
« Reply #8 on: July 06, 2005, 05:22:11 PM »
the .maps can only support 2048 different tiles.

Offline BlackBox

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Green/grass Tileset
« Reply #9 on: July 06, 2005, 05:59:47 PM »
Yeah, theres only a possibility of using 2048 mapping indexes at a time. A still tile or an animated tile, both use one mapping index.

Offline Tellaris

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Green/grass Tileset
« Reply #10 on: July 07, 2005, 02:10:51 PM »
oooh, waves and water!
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Offline Hooman

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« Reply #11 on: July 07, 2005, 10:27:37 PM »
Keep in mind, if you've loaded all the original tile sets, almost all of the mapping indexes are used up alread. (Somelike 2012 out of 2048 I think?) Anyways, not much room for adding new tile sets unless old ones can be removed first.  

Offline DragonLord

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Green/grass Tileset
« Reply #12 on: July 11, 2005, 03:31:17 PM »
hehe when I started the movie I was like "hey I know that mountain but from what?" and then after some time it showed the metal patch and I knew it :rolleyes:. Nicely done! can you do a desert version? Deserts allways look very nice in TA.

Offline Leviathan

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« Reply #13 on: July 11, 2005, 03:56:45 PM »
Any images can be done into Outpost 2. if there is a nice one for TA, converting it to OP2 is quite easy.

Also, sorry guys for not releasing this yet but I only have a 2 player map finished, and even that needs some work.

Offline Ezekel

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Green/grass Tileset
« Reply #14 on: July 22, 2005, 03:59:22 PM »
Quote
Something great from the OPU labs...!
The first new tile set is nearing completion.

Its green style terrain with trees and hills, and grass :)

You can watch a video of me and Bouzip playing a game on one of the new Greenworld maps.

2005-07-05LevVSBouzip.rar (37.7MB)

Ill be releaseing it 2moz probly.
mew, i just wanna point out that you didn't create teh tileset, you just manipulated it for use in op2

its the forest/green planet tileset of total annhilation, right down to the metal deposits.


good job in converting it, just remember not to say that you created it though (and its also not a new tile set exactly either)


oh while i'm posting this, how do you know if an area is bulldozed? cos the "bib" that typically goes around a building looks the same here.
so how do youknow what terrain features affect speed?
« Last Edit: July 22, 2005, 04:02:05 PM by Ezekel »
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Offline Leviathan

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« Reply #15 on: August 08, 2005, 06:41:01 PM »
same as in normal Ezekel, the smooth tiles are the dozed ones.


Greenworld v0.7 is now out, download grnwld0.7.rar (902k)

More info on the wiki page - wiki.outpostuniverse.net/Greenworld_Tileset

Offline zigzagjoe

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Green/grass Tileset
« Reply #16 on: August 08, 2005, 07:00:08 PM »
i can see a difference between the bulldozed and non bulldozed tiles on it. (good work btw)

Offline Sirbomber

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« Reply #17 on: October 05, 2005, 02:38:21 PM »
Any more maps coming out with this?
Maybe even remake some of the old ones like this? (I guess the terraforming worked)
Maybe make the lava blue, call it water, and make sure there aren't any volcanoes. (you can pre-place non-lethal lava, right? Lava only kills if it moves onto your buildings/vehicles?)
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Offline BlackBox

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Green/grass Tileset
« Reply #18 on: October 05, 2005, 02:43:21 PM »
Yeah, you can place lava and the game will treat it as so. (Impassible)

Technically it doesn't have to be "Lava" so to speak, you can use the lava tile images and make it impassable.

Any more maps? Not sure about ones from Lev.

You're welcome to make some if you want though. More info on the wiki  ;)  
« Last Edit: October 05, 2005, 04:26:31 PM by op2hacker »

Offline Leviathan

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Green/grass Tileset
« Reply #19 on: October 06, 2005, 06:52:44 AM »
Yeah I would like to see some other people make some maps for this. Its easy :)

Im working on a few maps but i realy have not had time to do op2 work for ages now which is sad.

Any one have any requests or map ideas?

Offline CK9

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« Reply #20 on: October 06, 2005, 12:24:14 PM »
I'd have to see all the tiles first
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Offline BlackBox

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Green/grass Tileset
« Reply #21 on: October 06, 2005, 02:43:12 PM »
Download and install Greenworld, then the mapper.

Go to http://wiki.outpostuniverse.net/Greenworld_Palette for the latest palettes.

Offline CK9

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« Reply #22 on: October 07, 2005, 01:17:11 AM »
Can't it work with my existing installation of the mapper?
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Offline Leviathan

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« Reply #23 on: October 07, 2005, 05:24:27 AM »
Nope you need latest v2.

Offline dm-horus

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Green/grass Tileset
« Reply #24 on: November 05, 2005, 09:27:33 PM »
i can help make tilesets. ive already made about a dozen base textures for some ideas I have. let me know.