Author Topic: OP2 Crash!  (Read 1964 times)

Offline Tellaris

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OP2 Crash!
« on: April 25, 2005, 01:42:24 AM »
Outpost 2 Crashed.
Memory Reference error.
I did debug of it
Attached is what C++ gave me.

I'm not sure if its me or OP2, but this has happend before, but never anywhere else...

I also posted this in wrong forum, please remove/move it.
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Offline Leviathan

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OP2 Crash!
« Reply #1 on: April 25, 2005, 03:04:28 AM »
What were you doing to make it crash?

Offline Hooman

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OP2 Crash!
« Reply #2 on: April 25, 2005, 10:03:02 AM »
Uhh, you just attached an older version of the SDK header file. (The one that was broken up into the files in the Outpost2DLL folder).

Do you have any more info on the crash?
« Last Edit: April 25, 2005, 10:03:25 AM by Hooman »

Offline Tellaris

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OP2 Crash!
« Reply #3 on: April 26, 2005, 01:58:25 AM »
Well.   This happend on Around The World.
I think it might be related to the "world view" button, but cannot be completely sure.   Pushing this button HAS resulted in the game just simply quitting though, so chances are this is related.
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Offline Leviathan

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OP2 Crash!
« Reply #4 on: April 26, 2005, 02:20:52 AM »
Ah yes, you said that has crashed it before a few times, ive never experienced it, but there are many things which can crash op2.

Offline BlackBox

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OP2 Crash!
« Reply #5 on: April 26, 2005, 07:32:43 PM »
perchance it has to do with memory allocation errors. I'm not sure where the code is that deals with the globe view, but I could see it allocating extra memory for that (or referencing invalid extra memory). Maybe it assumes that a GlobalAlloc call wouldn't fail. lol. I've never seen the code though so it could be a number of problems.

I've never had that problem though either, so I couldn't reproduce it.