Author Topic: New Multiplayer Map Ideas  (Read 2513 times)

Offline Shuffles

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New Multiplayer Map Ideas
« on: February 27, 2005, 06:33:32 PM »
Ok guys I want to make some new multiplayer maps.  I would like some input so I don't waste my time making something nobody will play. I have only a basic grasp of .dll editing but I do't think I could no anything trigger intensive.(that Includes AI) . (But perhaps a more experienced .dll editor could add some stuff.

Ideas please! Pictures are super awesome. :D  :D :op2:  :D  :D
« Last Edit: February 28, 2005, 05:43:48 PM by Shuffles »

Offline Leviathan

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New Multiplayer Map Ideas
« Reply #1 on: February 27, 2005, 06:38:26 PM »
I got some ideas which need making... maybe u could help.

As for new ideas... hmm
A map, possibly land rush where most of the ore is in the center of the map between the players.
A releatively open map for open combat but still easyly defendable entrances to bases.. 128x128 size

Cant think of n e thing else rite now.

Offline Shuffles

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New Multiplayer Map Ideas
« Reply #2 on: February 28, 2005, 05:42:29 PM »
Well I can do any ideas really. So if someone needs maps for a campaign or something, I can do it.

Anyways Levi, I have a 256 by 256 map which has each player on a cliff section with 3 small entrances.  I could modify this (its barely started, only the player locations are done) so that there is maybe only 2 entrances to each base and the map is 128 by 128. It will be LoS.

Offline plymoth45

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New Multiplayer Map Ideas
« Reply #3 on: February 28, 2005, 11:29:30 PM »
Lev are you talking about a Land Rush version of the Colosium map with the ore mostly towards the center?

Offline Leviathan

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New Multiplayer Map Ideas
« Reply #4 on: March 01, 2005, 02:10:24 AM »
Shuffles how about keep going with ur idea to get used to maping. Its nice to make your own map anyway :)
tips: just make it fair for each location.

Offline Shuffles

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New Multiplayer Map Ideas
« Reply #5 on: March 01, 2005, 02:40:46 PM »
Quite frankly, it took me long ehough to make a 128 by 128 map.  I was considering reducing it anyways.  Besides, its almost done now, and it is pretty much what I had in mind when I started it.

If I start a 256 by 256 it is so huge and I'd liekly not finish because I would get bored lol.

Offline Leviathan

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New Multiplayer Map Ideas
« Reply #6 on: March 01, 2005, 05:09:15 PM »
128x128 maps r far better. 256 too big. stick to 128 tbh :)

Offline BlackBox

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New Multiplayer Map Ideas
« Reply #7 on: March 01, 2005, 05:11:57 PM »
Yeah I'd have to agree, 128x128 are easier to make and easier to manage in-game (no need to scroll the minimap to see things).

Hopefully when I get Mapper v2 out it will greatly decrease the amount of time it will take to create a map.