lol, we're not mad at you or anything. (We actually have a lot of stuff, unreleased to the public yet, that would blow most people's minds here, like "you really took the time to do that?" No, I'm not going to crack about it :heh: )
Hooman: I probably wouldn't write my own compiler unless I came to a problem for which there is no other solution. For writing basic multiplayer DLL's with no scripted actions other than creation of buildings, setting up resource levels, etc., my DLL that reads data off the map file works perfectly OK. For more advanced levels, it's pretty hard to implement it that way. One idea I even had was to generate the C++ code for the mission, then compile it with a normal compiler and linker. That seems sorta quirky, however.