Author Topic: Cable Problems  (Read 2747 times)

Offline Flanx

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Cable Problems
« on: October 31, 2004, 08:21:21 AM »
OK Well I've got the router DMZ set, I've set the port thing, and I've got the router host patch but I still can't host a game. Anyone know how to fix this? Thanks
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Offline Tellaris

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« Reply #1 on: October 31, 2004, 12:29:58 PM »
Even with the Natfix, its not guaranteed to work for everyone.
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Offline PlayingOutpost0-24

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« Reply #2 on: October 31, 2004, 01:14:06 PM »
i cant host either...
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Offline Flanx

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« Reply #3 on: October 31, 2004, 02:28:41 PM »
Speaking of the natfix (I know I mentioned it but I'd forgotten this until now) the autodetect doesn't work.
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Offline PlayingOutpost0-24

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« Reply #4 on: October 31, 2004, 02:56:35 PM »
mine works but i have a dynamic IP and i dunno in what timing interval it re-establishes connection...
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline Flanx

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« Reply #5 on: October 31, 2004, 07:02:24 PM »
I have dynamic IP on the modem side, never seen it change yet though, and I can set up the LAN side for either dynamic or static. I have a static set that I plan to use for hosting. Ideas?
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xfir

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« Reply #6 on: October 31, 2004, 11:53:56 PM »
Autodetect doesn't work because PHP is down (the autodetect is serverside).

Did you apply your static (external IP) in the Nat Fix (without using auto-detect)?

Offline Flanx

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« Reply #7 on: November 01, 2004, 08:49:02 AM »
Yeap. I tried joining a game last night and couldn't do that either. Come to think of it I might've still had the natfix in place....Would that stop me from joining?
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Offline Tellaris

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« Reply #8 on: November 01, 2004, 05:41:36 PM »
It shouldn't, it only modifies what outpost 2 detects as your external IP (which is detected as internal, it dosn't take into account routers)   As far as I know, it has nothing to do with joining...   Though, if it does, it would mean you entered the IP incorrectly...
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