Recent Posts

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21
Outpost 1 & Outpost General / Re: Outpost 3 or remake/reboot ?
« Last post by Oldtimer6360 on May 21, 2025, 01:27:22 PM »
The problem with new versions of old games is that they always seem to completely redo the game in such a way that the original "magic" of the game is lost. MAX (Mechanized Assault and Exploration) 2, Outpost 2 are two perfectly terrible examples.
Outpost 2 was so bad that I couldn't continue playing more than a few minutes. Max 2 was terrible. I won't play either now.
Both of these games could have been done so much better if the developers had built on the foundation they had started and made the games bulletproof bug wise, and added new features instead of remaking them into something unrecognizable.
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Outpost 1 & Outpost General / Re: Has anyone played Alien Legacy?
« Last post by Oldtimer6360 on May 21, 2025, 01:21:51 PM »
I've played ALien Legacy more times that I can count. What do you want to know?
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Earthquake on May 20, 2025, 09:27:44 AM »
The thing with the Ai base not spawning correctly was a problem on Base and Fan version. I surely tryed it on both and now it works fine.
I played Plymouth Starship 1 ( as Eden ) on hard with fan version and won. Maybe the surprise did not happen because i keep my Combat-units low. If you dont make many vehicles the the Ai also comes with less to attack. Or was it because i relocate my entire base in the bottomleft corner of the map? If some of the other players could confirm that something else triggers at some point then at least i know that it works. No one has to tell what it is. There are not many things i could think of anyway. Maybe the Blight comes if you play long enough or maybe the Ai comes with Convacs and build a base of their own ( but where? topleft and bottomright corner get hit hard with Seismic activities. A base there would only get destroyed by natural desasters). But i played it on Hard for sure. I will try again. If i notice something i will tell ( of course only that the surprise works not what it is ). You only build the surprise in on Plymouth-starship 1 or did you do it on all 3 Missions? And it only triggers when played on hard difficulty?
I am confused why only 4 of the Plymouth-Weapons spawned. Even when i had a huge amount of vehicles on the map, the enemy only came with Rgg, Emp, Esg and Starflare. It never had to deal with Microwave, Sticky-foam, Supernova or Spider-weapons at all. Not thats a problem, i only would like to know if that was supposed to happen.
That the Base version spwaning Eden-weapons, i would say is fine also. You just made an extra version of Plymouth-starship 1 without the intension of it.
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Sirbomber on May 19, 2025, 10:45:35 PM »
No that's not the surprise.  If I tell you what the surprise is, it isn't a surprise anymore!  Try playing on hard if you really want to know.
Play on whatever version of the game you want, just be aware that if you aren't using the fan patch, some things may not work as intended.  In fact, that may be the reason the AI base didn't spawn for you correctly on Eden Starship.
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Outpost 2 Divided Destiny / Re: Old Timers?
« Last post by Leviathan on May 19, 2025, 07:37:01 PM »
Hi Outpostfan2024!

I think a Sunday is our most likely chance of getting a game going.

Join us on Discord - Our Discord link is here: https://discord.gg/kDz5Q3t :)

I will be around this Sunday 25th to play.
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Outpost 2 Divided Destiny / Re: Old Timers?
« Last post by Outpostfan2024 on May 19, 2025, 12:22:31 PM »
Set a date and I'll play!  I am definitely an Old Timer  ;D
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Earthquake on May 18, 2025, 08:42:15 AM »
There is no rule that says i have to play with the fan patch. I have the game installed twice. One with the patch and one without. So i play the version that i feel like playing.
I simply happend to test Plymouth-starship 1 ( as Eden ) with the base version first. I played it now with the fan version on hard difficulty. Enemy spawnes with Plymouth-weappons. But only RGG, ESG, EMP and Starflares. No Microwave, Sticky-foam or Supernova and no Spiders. I guess the surprise is that the Enemy comes in stronger waves now. First Combatunits are RGG right away. Enemy never comes with Microwave or Sticky-foam at all. Was that the intention? Or was there more supposed to happen? If there was then please tell. I gladly test it until it playes out like you planned it.
Also, no offense but i could ask you too why you test it on both versions. Besides Plymouth-starship 2 ( as Eden ) and Eden-starship ( as Plymouth ) both are running fine on the base version so i did not expect a difference like this to happen.
You can also simply view it like this, if someone wants to play this mission as Eden vs Eden, then play it on the base version and if you want to fight Plymouth then play on fan version. A nice sideproduction.
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Outpost 2 Divided Destiny / Re: Old Timers?
« Last post by Leviathan on May 17, 2025, 08:14:04 PM »
A few older timers are still around. Would love to play some multiplayer like the old times  ;D
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Outpost 2 Programming & Development / Re: Op2graphics
« Last post by Leviathan on May 13, 2025, 04:30:39 PM »
Hi,

Thank you for this code Hooman! Its been very useful. I have rewritten the tool and updated it to Visual Basic.NET and a Visual Studio 2022 (Version 17) project.

Exe and source code can be found here:
https://github.com/leviathan400/OP2Graphics

It does the same as your project but only for OP2_ART, not the tileset. Viewing only.
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Outpost 2 Add On Missions / Re: Colony Builder - Starship, Flipped!
« Last post by Sirbomber on May 13, 2025, 09:22:12 AM »
The only time I got this to happen was when I tested with the base version of the game, without the fan patch.  So... why are you running the game without the fan patch?
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