Outpost Universe Forums
Projects & Development => Outpost 2 Programming & Development => Topic started by: Fire Plague on March 22, 2023, 06:47:31 PM
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last post in here was over 2 years ago. Is .dll creating for custom colony games still a thing?
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Yes it is, though there are a few ways to help make the process a little easier nowadays:
- An updated mapper (https://forum.outpost2.net/index.php/topic,6318.0.html) based on Unity that supposedly has some pretty advanced features, though I've personally never been able to get it to run.
- A library (https://forum.outpost2.net/index.php/topic,6278.0.html) you can add to your mission scripts to help with setting up disasters.
- A mission (https://forum.outpost2.net/index.php/topic,6367.0.html) (with both solo/multiplayer variants) that lets you use chat commands to spawn units, then export code you can add to your mission script to re-create that unit placement.
- The old coding tutorials (https://forum.outpost2.net/index.php/topic,4796.0.html) are still mostly relevant.
- There's also a project to allow mission scripting to happen in Python instead of C++ but my understanding is that's not 100% ready just yet.
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The forums are almost a legacy archive at this point. Most of us are active over on Discord (see Chat link above for server invite if you haven't already joined).
And yes, it's still a thing. :D