Outpost Universe Forums
Projects & Development => Projects => OutpostHD => Topic started by: leeor_net on November 14, 2021, 02:57:34 PM
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Hey all,
With OPHD v0.9.0 being worked on, I wanted to start updating some of the planet visuals and make it a lot easier on myself to assemble the animation for planets. So I put together a little tool to make that happen:
(https://i.ibb.co/DYNpsWv/image.png)
Basically takes the output from a Blender scene and stitches all of the frames of animation together into a single texture atlas that the game can use.
I'm sure there are blender scripts that can do this or I could have probably written my own via python... but I like C# and I've been wanting to sharpen my GUI skills anyway so here it is.
Head over to Wiki (https://wiki.outpost2.net/doku.php?id=opu_projects:active_projects:outposthd:planetstitch) for usage instructions and to get the .blend source file (https://wiki.outpost2.net/lib/exe/fetch.php?media=opu_projects:active_projects:outposthd:planet_render.blend).
https://wiki.outpost2.net/doku.php?id=opu_projects:active_projects:outposthd:planetstitch
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The new planet animations look great in game. I like the slower rotation rate from previous iterations.
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Thank you!
I've been wanting to update them for awhile and especially wanted a slower rotation to fit better with the moody atmosphere. The original ones I did only had 64 frames because I was assembling them by hand in PhotoShop and I avoided doing more because of that.
Figured it was time for an upgrade and why not go ahead and build a tool to help me do that?