Outpost Universe Forums

Projects & Development => Projects => OutpostHD => Topic started by: leeor_net on June 06, 2021, 12:03:18 AM

Title: OutpostHD v0.8.3 Released!
Post by: leeor_net on June 06, 2021, 12:03:18 AM
OutpostHD v0.8.3 has been released!

Introduces the NotificationArea UI element to inform users of non-critical issues or notifications that don't interrupt gameplay and the user can look at and respond to at their leisure.



What's New

What's Changed

Bugs Fixed

Gimme Gimme! Where do I get it?

Full release including assets available now on Github (https://github.com/OutpostUniverse/OPHD/releases/tag/v0.8.3): https://github.com/OutpostUniverse/OPHD/releases/tag/v0.8.3



Many thanks and much appreciate to those who have helped by posting suggestions and assisting with code development! Couldn't have done this without your efforts!

Your help is very much appreciated!
Title: Re: OutpostHD v0.8.3 Released!
Post by: DrUbVettiaer on June 09, 2021, 03:48:41 PM
Thanks for your work on this project! I have been following it for years and have watched all your youtube videos.

I was happy to see this update!
Title: Re: OutpostHD v0.8.3 Released!
Post by: leeor_net on June 09, 2021, 07:55:41 PM
Glad to have you on board! Still under active development. We're getting to the 'hard parts' of it, namely research. To be honest though I think I'm just psyching myself out and thinking it's more difficult than it really is  :-\

We'll see how it goes! In the mean time lots of progress has been made on the UI and more improvements are coming almost daily. Brett has helped to put the crime mechanics in place (they're rudimentary but we have to start somewhere!) which should improve over the next few weeks until the next release. Getting ready to get building decay and maintenance teams implemented for this next round, then it's off to implementing research! :D
Title: Re: OutpostHD v0.8.3 Released!
Post by: leeor_net on June 13, 2021, 01:11:55 PM
Just noticed during some play testing that when you first start and drop down your Seed Lander, robots can't be placed until the Command Center is built and operational. This is a little silly and unintended -- it'll be corrected in the next update.

In the mean time, you can just progress your turns until the CC is built and drop your Cargo/Colonist landers. This stunts early development a bit but is a work around if you don't already have an established game.
Title: Re: OutpostHD v0.8.3 Released!
Post by: Vagabond on July 05, 2021, 08:09:29 PM
leeor_net,

Did you have a rough timeline for the next release of OPHD? Just curious.

-Brett
Title: Re: OutpostHD v0.8.3 Released!
Post by: leeor_net on July 10, 2021, 01:11:02 PM
I wanted to have it out last weekend but I've been taking a short break from coding. I'm hoping to have it done this coming Monday since there isn't much to be done to finish the release and then move onto the next set of tasks.