Outpost Universe Forums

Projects & Development => GORF => File Forum => Topic started by: BlackBox on February 12, 2004, 05:12:30 PM

Title: OP2 windowed mode loader
Post by: BlackBox on February 12, 2004, 05:12:30 PM
This loader will force OP2 to use windowed mode even if the screen resolution is not 16-bit. (That way you can have big game screens etc and not have to use 640x480 256 colors)

It is a loader not a permanent patch so it won't screw up multiplayer games or anything, either.

All you have to do is copy it into the Outpost2 folder and run the loader. It will start up OP2 in windowed mode.

Note: You HAVE to have the 3 scenario packs installed (Your OP2 version should be 1.2.0.7) otherwise it won't work.
Title: OP2 windowed mode loader
Post by: Oprime on February 12, 2004, 06:07:17 PM
This is good REALLY REALLY good for people that don't like to change their Resolution.
Title: OP2 windowed mode loader
Post by: gpgarrettboast on February 13, 2004, 07:00:35 AM
Mustang09-06 could use this!
Title: OP2 windowed mode loader
Post by: plymoth45 on February 13, 2004, 09:18:58 AM
I just run my comp 16 bit color anyhow, i like it that way, and the color bits don't make a dif for me, it all works the same lol.
Title: OP2 windowed mode loader
Post by: Duo on February 13, 2004, 11:35:26 AM
Quote
I just run my comp 16 bit color anyhow, i like it that way, and the color bits don't make a dif for me, it all works the same lol.


Same here (thumbsup)  
Title: OP2 windowed mode loader
Post by: Oprime on February 13, 2004, 01:34:00 PM
I noticed that when I play at 32bit the game seems to slow down and even when I play it with my computer Overclocked its still kind of slow. I see why they decided to make it 16bit :P  
Title: OP2 windowed mode loader
Post by: BlackBox on February 13, 2004, 02:28:09 PM
I think the reason the speed is better in 16 bit is because they don't have to use palettes to show all the colors at once. The graphics are 8 bit but they use palettes to show more colors on screen at once.

The reason for using DirectDraw in 8, 24, and 32 bit environments is because the palette manipulation with DirectX is far faster.

Also the reason I made this is because in "hacking" op2, I have to be able to switch between several programs at once, quickly. (like OP2, debugger, disassembler, etc)