Outpost Universe Forums

Projects & Development => Outpost 2 Programming & Development => Topic started by: Sirbomber on April 11, 2019, 11:40:45 PM

Title: Tile Graphics Indices
Post by: Sirbomber on April 11, 2019, 11:40:45 PM
Is there a list of tile graphics with their corresponding index IDs laying around somewhere?
Title: Re: Tile Graphics Indices
Post by: Hooman on April 11, 2019, 11:47:59 PM
I'm not aware of any. Mostly just the graphics viewers, but I don't think they show the index values for each tile.

In case it helps, I believe the tile groups form a perfect partition of the tile sets. Every tile is in exactly one group. (Maybe double check that for the animated lava tiles). That might be an easier way to sort and organize tiles.

Title: Re: Tile Graphics Indices
Post by: pente on April 15, 2019, 05:14:15 PM
Every .map file in Outpost 1.3.7 except outcaster.map uses the same indexing order of tiles (which is just all the tiles of well0000.bmp in order, followed by those of well0001.bmp, etc.). (I think outcaster.map just skips the first tile but I'm not sure.) I've attached an image of all 2012 tiles in that order, starting from the top and reading across by rows, so tile 0 is the upper left. Each row has 32 tiles.
Title: Re: Tile Graphics Indices
Post by: Sirbomber on April 15, 2019, 08:21:38 PM
I realized the old OP2Mapper actually tells you the tile index, in the bottom left corner of the window.  But thanks anyways!