Digging the shorter version with 3 bars for the metals.
Actually yes. As an end user, I find your opinion to be more important than my own or even the other developers. Ultimately it's making sure that the users of software can interact with it effectively, intuitively and with as little confusion as possible.
The ore icons themselves aren't necessarily bad but they're inconsistent and that's the biggest issue I have at the moment. I'd like to keep the colors of the resources consistent between the ore and the refined resources.
What I really like about White Claw's updated icons is that they're very simple and immediately obvious what they are. The minerals icons aren't as immediately obvious and the ore icons, while obvious that they're rocks, don't translate to anything concrete.
For the common minerals, I was actually thinking of a salt pile, but how would you design a pile of white salt? For a rare mineral, that's tougher. I mean, technically gem stones are minerals, so maybe a blue gem stone for the common minerals and a diamond for the rare?
I know it's probably not a priority, but I started messing around with some of the icons.
Do the ore icons need to change for a particular reason, or do you just not like what's there?
For the common minerals, I was actually thinking of a salt pile, but how would you design a pile of white salt?