Outpost Universe Forums
Projects & Development => OutpostHD => Projects => Graphics Update => Topic started by: White Claw on August 05, 2017, 06:28:15 PM
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So it was mentioned that perhaps an outline around objects might help the details pop a little. It took a few tries, but I think I hit a subtle but effective change.
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Huh, the second one looks much higher resolution. It's sharper. Less blurred edges. I like it.
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I agree with Hooman. Second one looks much better.
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Necro, from the dead! Muahahaha (The forum reminded me that it's been too long since I've poked this thread.)
Anyway, I made an underground construction tile. The tile numbering is goofy. There are three original tiles: #377, #445, and #445. Yes, there are two #445s...so rather than confuse myself, I used #337 for the underground construction and #445 to denote the above ground construction. Unless Leeor wants something different.
Anyway, without further ramblings...here is the underground construction tile! (Which also reminds me, I need to update the above ground.)
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(https://snag.gy/2hZH9q.jpg)
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I'm "digging" this :D
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I'm "digging" this :D
:thumbsup: :D
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I renamed the thread to include "Deconstruction" sites.
I've only built three debris sites (per what's already in the build). If you need more, let me know.
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Here's the surface construction site, updated to the new materials/colors and with some new tweaks.