OutpostHD v0.5.2 is almost ready for release!
It's been awhile coming but it's worth it. It's hard to explain all of the changes but suffice it to say I've rebuilt a lot of the resource handling systems to make them work effectively and also rebuilt the structure management logic which makes managing structures way easier than it was before.
(http://leeor.outpostuniverse.org/ophd/screenshots/0.5.2/ss_01_thumb.png) (http://leeor.outpostuniverse.org/ophd/screenshots/0.5.2/ss_01.png) (http://leeor.outpostuniverse.org/ophd/screenshots/0.5.2/ss_02_thumb.png) (http://leeor.outpostuniverse.org/ophd/screenshots/0.5.2/ss_02.png)
You can see that there are new structures, there are some improvements to the resource status UI and structure management is being handled properly.
Check out the Redmine Roadmap (http://redmine.outpostuniverse.org/versions/18) for recent developments. Once I get a bug I noticed fixed and automatic resource transportation working I'll be packing it up and uploading it for everybody to test out.