Size (bytes) | Description |
4 | ? |
4 | ? |
4 | Value to calculate mapWidth (Math.Pow(2, value)) |
4 | Map height |
4 | ? |
--------------------- | ----------------------- For each tile{ |
4 | Tiledata. TerrainType seems to be 0x0000000F(Fast1, Fast2, Impassable1, etc.) No idea how it references the tilesets or types, maybe it references some sort of palette? |
--------------------- | -----------------------} |
4 | ? |
4 | ? |
4 | ? |
4 | ? |
--------------------- | ----------------------- For each tileset{ |
4 | Length of tilesetName |
TilesetNameLength | Tileset name |
4 | Tileset tile count |
--------------------- | -----------------------} |
? | ? space |
10 | TILE SET 1a 00 |
? | Is this maybe some sort of palette referencing the tilesets? |
--------------------- | ----------------------- For each tilegroup{ |
4 | Length of tilegroupName |
TilegroupNameLength | Tilegroup name |
? | Tilegroup data |
--------------------- | -----------------------} |