Outpost Universe Forums
Community => Introductions => Topic started by: PatchouliConfort on June 27, 2015, 12:17:29 PM
-
An active Outpost 2 Forum ! Am I Really awake ?
Anyway, I'm just a French player which really like the game.
What can I say from me... ? I like Sci-fi, mostly the Space Opera and in Spaceships design, reactors to be more precise.
Sometimes I think a lot.
To end with it, I'll say : "I'm really happy to see you and I wish I will play beautiful games !"
Thank you :)
-
Welcome :)
-
Welcome PatchouliConfort!
-
Welcome.
-
I know I'm a bit late to the party but welcome!
-
I don't know about alive. This place seems more like an old tomb to a forgotten god where all the old priests have kept serving as mummies. No offense to all ya'll grognards, but it is eerie finding threads from 2004 on the first page of a forum. I'm glad I found this, Outpost 2 scratched an itch I had forgotten I had. I should have 2 perfectly good disks lying around somewhere, but I think I left them at my parents' house when I moved out and haven't bothered to find them.
-
Lol, well put. :p
-
Perhaps but... eh. Doesn't have to stay that way.
-
it is eerie finding threads from 2004 on the first page of a forum.
To be fair, these are generally forums locked and kept in place for "historical" purposes (mostly dead projects) or forums that never saw much use anyways.
-
One of these days...
-
Well, if anyone had the know-how and more importantly, the time, a simple little bit of better modding support could definitely breathe new life into it.
It has its own unique niches in the gaming industry now, what with base-raising morale paired with non-combat endgame missions while not being a turn-based game.
If the units stats, pics and what not could just be dumped into a bunch of plain text "cfg" files and png's this game would totally see new life to it, I imagine.
Edit: Not sure whether the shared exe is a cracked version of the original or a built-from-scratch one where if I looked hard enough there'd be a public svn or something like that?
-
I think you mean the contents of Sheets.vol, which has been unpacked, and the graphics which can be exported with the op2art viewer. I don't remember if there is a mass export option though.
At any rate, there are various bits of code posted that can more or less extract most of the resources from Outpost 2. Admittedly though some things concerning units are hardcoded into the executable.
And yes, there is a public SVN, but no source for the game. Updates are done as binary modifications. The SVN contains source for new levels, headers to interface with the game, models of internal game dynamics, and utilities to extract certain resources.