Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: lordpalandus on March 27, 2012, 01:39:26 AM

Title: Patch: Remove Worker Requirement
Post by: lordpalandus on March 27, 2012, 01:39:26 AM
Patch idea
Title: Patch: Remove Worker Requirement
Post by: TH300 on March 27, 2012, 04:13:42 PM
Storages require workers for a reason: They have to be maintained. Removing the worker requirement would turn op2 to the unrealistic side.
Title: Patch: Remove Worker Requirement
Post by: lordpalandus on March 27, 2012, 05:11:41 PM
And what about power plants and mines? They have to be maintained too else they stop functioning. Or guard posts? How about we put a worker in each?

My point is that the storage facilities suck up a valuable worker that could be used for something else. Namely a residence, or part of a Med-Center, or an additional lab.
Title: Patch: Remove Worker Requirement
Post by: TH300 on March 27, 2012, 05:27:35 PM
Lets give you a better reason: removing the worker requirement would basically allow for unlimited ore storage quite early in the game.

Also, in late-game you usually have more than enough workers and are happy about every purpose you can give them.
Title: Patch: Remove Worker Requirement
Post by: lordpalandus on March 27, 2012, 06:33:59 PM
Maybe, maybe not.

Most workers late game I shunt towards DIRT, Med Centers, Vehicle Factories, and such... I rarely have too many workers provided I keep building. Now if there was more automation or queues, then I might see myself with worker surplus'