Outpost Universe Forums

Outpost Series Games => Outpost 2 Divided Destiny => Topic started by: lordpalandus on March 26, 2012, 03:46:58 PM

Title: Patch: Non-Disable Due To Damage Turrets
Post by: lordpalandus on March 26, 2012, 03:46:58 PM
Auto-disabled turrets for patch
Title: Patch: Non-Disable Due To Damage Turrets
Post by: CK9 on March 27, 2012, 11:31:10 AM
All structures that are power-dependant should get disabled in red health.  It just makes sense that the damage would cause it to lose the ability to transfer power to its various systems.
Title: Patch: Non-Disable Due To Damage Turrets
Post by: lordpalandus on March 27, 2012, 11:41:12 AM
I understand that but thats why I suggested that when it goes into red damage it suffers an attack penalty due to the problems with shunting power around...say a damage penalty while in red... still can fire, but not as effective.

Afterall once a GP hits red, its easy killing for a vehicle... whereas the vehicle can still fight when its in red.

Wouldn't you think that a vehicle at red damage couldn't fire as well or move as quickly at such low HP?
Title: Patch: Non-Disable Due To Damage Turrets
Post by: CK9 on March 27, 2012, 12:18:09 PM
A vehicle in red moves VERY slowly.  In a vehicle, the layout of the power systems are much different.  It is far more likely to damage the drive train of the vehicle than the power system of its turret.  Meanwhile, a gp is just a turret, so it would be far more likely to get disabled from the damage.
Title: Patch: Non-Disable Due To Damage Turrets
Post by: lordpalandus on March 27, 2012, 12:21:27 PM
hmm forgot about the speed penalty.