Outpost Universe Forums
Projects & Development => GORF => File Forum => Topic started by: Angellus Mortis on July 24, 2010, 07:23:52 PM
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Main topic is here (http://forum.outpost2.net/index.php?showtopic=5067&st=0entry74263).
Current Version 0.50. 8/14/2010 4:00 EST
This uses Sirbomber's Multitek2 with just a slight change I made (bug that I found) and needs the modloader. Becuase of that, included is a newer version of op2ext.dll from SVN that Arklon compiled. Overwrite the old one. The only possible error is that the OP2 will crash on exit on Windows XP (someone test it and tell Arklon/Hooman).
TO PLAY: UnZIP all the files and place them as is into your OP2 folder, overwriting op2ext.dll. Then use the Outpost2 Multitek2.bat file to open OP2 and use the Outpost2 Multitek2 version.
Post feedback.
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still doesent seem to work well for me, keeps giving me an error window... maybe if its just me you could help me on IRC?
thanks
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I am sorry, I compiled with the wrong settings. It works fine now. Download and play.
Also, if you are having the error where Outpost2 is always loading Multitek2 and you no longer can initialize the regular colony games, then make a separate copy of OP2 and remove the Multitek2 files from one.
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I noticed a few things that seem like bugs, possibly related to multitek2 file or files(depending if the vehicle ini and the rest are included).
scorpion costs: http://pastebin.com/n8KaUKGC (http://pastebin.com/n8KaUKGC)
vehicle research: http://pastebin.com/JPkdhRyC (http://pastebin.com/JPkdhRyC)
odd 27,000+ hp and super mvoe speed bug: http://img338.imageshack.us/img338/4833/bastards.jpg (http://img338.imageshack.us/img338/4833/bastards.jpg)
the pastebins should last a month unless I did something wrong(they'd die in an hour)
I have pm'd sirbomber just incase it's related to his files(but by how it seems, it's just research and not the entire sheets but I could be wrong)
maybe pastebin isn't needed...., but another odd one down below
BEGIN_TECH "High-Velocity Projectiles" 07257
CATEGORY 7
DESCRIPTION "EMP, ESG, and Stickyfoam range increased. _______________________________________ By boosting the velocity of our projectiles, we have been able to increase their effective range. This description sucks."
TEASER "Increases EMP, ESG, and Stickyfoam range. _______________________________________ Some of experts theorize that we could increase the range of our projectile weapons by boosting the velocity of the projectiles as they are fired. The difficulty lies in finding a reliable method of boosting the velocity."
IMPROVE_DESC "Increased range"
REQUIRES 04051
REQUIRES 05052
REQUIRES 06261
REQUIRES 05265
EDEN_COST 1200 <---
PLYMOUTH_COST -1 <---
MAX_SCIENTISTS 11
LAB 2
UNIT_PROP EMP Sight_range 7
UNIT_PROP SPAM Sight_range 9
UNIT_PROP FOAM Sight_range 8
noticed eden got emp missiles too
EMP_MISSILE t P 3600 1400 1200 8252
BEGIN_TECH "Ballistic Missiles" 08252
found a missing 0
anyway I'm stopping here, maybe consolidate them to sirbomber or something
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The only thing I can think of is that it is something with multitek2. I have never seen that before.
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The 3rd one is what happens when you use super-powered storms.